Devblog #23 - The Combat and Rebellion update
An unusual update by @Robert
Hello Everyone. Robert here with an unusual report on an upcoming update I am now working on. I am currently on LOA, however, I wanted to post this before I disappear for a week to let you know that an update is on the way to improve combat in a sense as well as a few additional buffs. It's not a dev blog per se, just something to let you know what type of changes to expect soon.
1. New Grenades on the way (DONE)
We got 3 new grenades coming in which consist of:
- Tactical Awareness Device - A device capable of both blinding its foes and revealing nearby enemies to its user (Overwatch)
- Decoy - Makes fake gunshots to be heard within the local area, capable of mimicking any weapon you hold
- Molotov - A Molotov designed to deal light fire damage over time. It will be nerfed so it is not as powerful as the incendiary.
2. Voicelines [CANCELLED - Will move to future update.]
No video for it, but a new set of voice lines are in production for both Citizens, Xenian creatures and Overwatch (OTA + CPs). This can only really be enjoyed by those with the donator perks if you are a civ, but Xenian creatures, OTA and CPs will get a lot more voice lines. This will also fix some currently broken voice lines.
- Citizens:
- New passive voice lines
- New combat voice lines
Civil Protection:Half-Life Alyx voicesFixing existing voice lines that say the wrong quote or make no sound at all.
- Overwatch (OTA)
- Half-Life Alyx Ordinal VCs
- Fixing existing lines again...
3. Zombie faction fix??? (CANCELLED)
If possible, I may try and improve and fix the existing Zombie faction which I had to temporarily remove from the server. Will fix the animation sets and ensure they are of the correct speed. Claw like weapons is a feature for another Devblog for another time.
This may also come with the addition of Headcrabs being able to transform themselves into zombies if they kill a Citizen or Overwatch character.
4. New weapons and updates to existing weaponry. [DONE]
A few new weapons will be added shortly in this update including but not limited to:
- OTs-14 Groza - A relatively average assault rifle with poor accuracy but decent armour penetration. Holds around 30 bullets per magazine and has a fire rate of 750 RPM.
- Sterling - A submachine gun holding 34 bullets and a fire rate of only 600 RPM. It has decent accuracy along with low armour penetration. Nothing can be attached to this weapon, so sights are not an option.
- M4A1 - The iconic and standard M4A1 that everyone knows. Decent accuracy, high damage and 30 round magazines make this weapon quite good in combat along with its high mobility rating.
- Minimi Para LMG - A light machine gun designed to be the rebel version of the Suppressor minigun. Added to balance out rebels and OTA. This will be an extremely rare weapon and will do quite well against OTA in TBC, giving them a run for their money. 100 round mags, okay accuracy, decent damage all around.
- M1A SOCOM M16 - A marksman rifle that is similar to the SKS except with slightly better accuracy as well as looking more modern for today's standards. It packs a slightly higher punch than its SKS counterpart.
- Famas F1 - A well-known assault rifle holding just a mere 25 rounds per mag and wields a fire rate of 900 RPM. It's quite a fast and deadly weapon, but to those untrained to use a weapon in the first place... the handling of such may not be to your liking... it comes with extremely high recoil.
- MOE AKM - A more modern and customizable version of the existing AK-74 ingame, it is basically the same with a slightly higher fire rate, higher accuracy and can be equipped with a wide variety of scopes.
- RFB - A designated marksman rifle that looks a bit odd given what it is but packs a decent punch. It holds a max of 20 bullets and fares quite well in long-range combat. It has an overall effective range of around 400 meters.
- SA80 - A more British assault rifle equaling in power to the M4A1 and AKM respectively. Guess it just depends on your tastes when choosing between the 3.
- Finally the F90 MBR - A powerful but slow-firing rifle that makes quite the punch as well as being extremely accurate regardless if you hipfire or aim down sights, you will be hitting your target most of the time. A very useful weapon and looks very similar to the well renowned AUG assault rifle.
- Balancing out existing weapons such as:
- AR2
- AK-74
- AR-15
- Shotguns (all of them)
- Ordinal Rifle
- Mp5 and Mp5K
5. Expeditions and exploration!! [DONE, will release soon]
Not really a dev feature, but more or less a notice.
We have an upcoming feature made by our Story teams to allow both Citizens, Rebels and Combine factions to get out and explore the world map to go on Expeditions around the world to discover items, locations, lore pieces and even do a little bit of "RTS" style gameplay with sector control and such. Not really sure what I would call it personally, but it is being added to give more life to not just the City you play in and your characters, but the World of Willard Networks overall.
This will also eventually come with the Canals server which will offer higher tier loot than what you can get in the City. Canals will offer a method to buy and sell high-quality equipment and gear for a large price. Basically, a one-stop-shop for getting your hands on things you normally can't get your hands on.
I will give further details later on, but for now, just let it be known that an expedition system is on the way for all factions.
6. Crafting update [DELAYED for future update]
Now I won't give too many details here, but I plan to make a few updates and changes to the crafting system. Won't get into the specifics, but essentially I will be nerfing some recipes and buffing some others to balance out crafting based on what I have seen in-game thus far. Some groups get by easily, others are struggling with crafting and not able to get anywhere, so will try to make the low-level starter gear easier while making the high tier gear a bit harder.
This section will be updated when the specifics come through.
7. Changelog
New features
Added small admin reminder in observer when TBC is off
Make log view user steamid64 as well
Allow admins to disable S2K voting in TBC
Overhauled newspapers
Editable shop rent deadlines
OTA typing animation
New citizen sitting animations
Added text auto-scroll
Implemented Prop Blacklist
Vending machine refill rework
Implemented trash collector terminal
Desaturation slider
J flag added, enabling you to use the "combine override" functionality on all computers. Requires a disk script for it to work
Added a note function on PDAs for yourself
Improvements
Customizable inventory sizes on custom scripts
Housing doors now auto lock on server restarts
You can now be send your current character money with someone else's ID card
Only drop bag contents on death, not bags themselves
You can now edit medical computer notes
Show CP's in 'citizen' scoreboard category when no suit equipped
Made spore gas time flexible via admin panel
Add an alert for CCA when someone sends a message in communion
Grenades should be thrown as normal in S2K fights
Reduced piano audio range
Server admin whitelist can now interact with biolocks
Changed 9mm bullets from revoler model to 9mm model
Added Department of Commerce radio
Improved boost texts
Bugfixes
- Fixed bug with AFK text not removing itself
- Fixed bug with faction selection visuals
- Fixed PDA error
- Fixed bug with /doorsettitle not saving
- Fixed server audio spam exploit
- Fixed combine suit errors
- Fixed logs error
- Fixed smuggler not auto rotating
- Fixed bug with computers deleting group communications
- Fixed ambient audio levels not saving
- Lots of smaller misc bugs
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