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Experience a next-level Half-Life 2 Roleplay experience. Taking inspiration from games such as Divinity Original Sin and Xcom 2. Featuring a completely overhauled combat system, gameplay and UI.

Official Devblog #32 - The Galunga Update

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THE GALUNGA UPDATE

Vortigaunt players rejoice! The long awaited galunga update is finally here, you've been incredibly patient and we've known for a long time galungas needed some extra TLC. Thanks to the talented @Naast who's pulled in the effort and conjured magic before our eyes to deliver galungas their update:approve:




NEW ADDITIONS
  1. Vort slam SWEP​
  2. Vort stun (/vortstun)​
  3. Beams now deal AOE damage​
  4. Vort pyro ability​
  5. Vort advanced beam SWEPs for galungas with level 50 vortessence​
  6. Vortal shackle unlock. (/vortunlock, requires f flag)​
  7. HUD bar that shows your current vortal energy
    1681065646882.png
  8. Vortal energy meditation, via /entermeditation which lets vorts recover vortal energy over time with particle effects​
  9. Admin commands:​
    1. /setvortalenegy​
    2. /addvortalenergy​
    3. /takevortalenergy​
  10. Vort background: Collaborator:
    1681065564599.png
  11. Vort collaborator compatible CID cards
    1681066045020.png
  12. Updated Extract Concoction with cool effects and OP buffs to vorts (unlimited vortal energy)​
  13. Command to silently unlock vort shackles for staff. (/unlockshackes)​
  14. Vorts can now use their claws as a melee weapon with damage depending on the melee skill levels​
  15. New particle effects for vortal shield
    1681066727784.png
  16. Biotics no longer receive CIDs upon character creation​
  17. Normal and Fake Collars can now go through blue forcefields without needing a CID​
  18. Normal and Fake Collars have a randomly generated biotic number on them
    1681065965428.png
  19. Normal and Fake Collars can gather SC awarded by combine authorities​
  20. You can add sterilized credits via commands (CPs), vorts (except for collabs) are completely out of datafiles​
    1. /addvortsc​
    2. /takevortsc​
    3. /setvortsc)​
  21. When shackles are broken or a key is used to unlock one, dispatch and civil protection receive a notification​
  22. Vortigaunt eyes now glow in the dark (thanks @kawasaniac)
    1681068154440.png

VORTAL ENERGY CHANGES
Vortal Energy is a resource that can do many things. It can be used for the purposes of many different abilities that the Vortigaunt could potentially have. If you expend all of this energy then you cannot continue to attack or use any abilities which may gain EXP.

Active vortal energy recovery
  1. Kill Sentient Creatures - Killing a player gives the largest bonus possible but is only really valid in combat scenarios. (10)
  2. Kill Antlions - Killing antlions gives a small amount of Vortal Energy. However, since Antlions are very rare inside of cities this is not a very viable solution. (5)
  3. Consume Extract or Extract Mixture: Doing this will instantly switch the Vortigaunt (and other Vortigaunts nearby) to their ultimate galunga form and set all Vortessence stats to 50 along with hard-locking Vortal Energy at 100 for a specific amount of time (about a hour in IRL time). All attacks are set to do 999 damage (intentional since obtaining an extract is very rare and a extremely dangerous situation for combine authorities)
Passive vortal energy recovery
  1. Meditation - This action locks the player controls and causes Vortal Energy to increase at a decent rate. You cannot do this action if you have equipped anything (as equipping anything, especially armor or backpacks filled with items, “disrupts the flow of vortessence, immersion etc etc”. This will take 1 hour for all levels except for 50 in which you are granted a rapid version of this ability (30 minutes).
  2. Waiting - This is extremely slow and takes roughly 6 hours to go from 0-100. Not optimal at all.

Armor
Wearing armor decreases the total amount of Vortal Energy that you can use by increasing drain by a specific factor when using abilities. This effect is scaled depending on how many armor points you currently have.

1 Armor = 1% more Vortessence drain per ability use.
50 Armor = 50% more Vortessence drain per ability use
100 Armor = 100% more Vortessence drain per ability use
 
What is the /unlockshackles command supposed to be used for?
 
What about Grand Collaborators? They don't have shackles nor collar, will they be able to go through forcefields?

Edit: Nvm they get CIDs
 
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