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Deleted member 418
Guest
I can relate to a lot of the complaints drawn here, so I'm trying to shed some information on the whole process of why the slums is now considered a hostile zone filled to the brim with zombies.
First and foremost, the intention here was not to subject players to an environment that is unsurvivable despite the high numbers of zombies and OP monsters like Gonomes roaming about, it was the idea of turning the slum into an absolute "lost zone" as we're inching closer and closer towards the map change to v4 of City 24.
I totally understand the upset some may feel that they're stranded on rooftops and pipes, not knowing where to go or what to do or spawning in on a mass of zombies that instantly kill them, though keep in mind that staff exists for the very purpose of rectifying this, and we're already working on a temporary solution to remedy the bad circumstance many might feel while dealing with this.
I know many will now say, "Okay, but what purpose does this serve? Why is this necessary?" - case in point, like I've mentioned earlier, it's done to justify the fact that our new slums will be much larger in size and spacious enough to house two full Victory Squares in terms of population. Think of it like that our current slums are lost to the horde, and everyone kind of just flees over to a new distrct that is once again under your average slum dwellers control.
We're going to improve on the idea that players are trying to fight their way through the horde, and actively encourage to do so by supplying materials and perhaps even weapons to those opting to stay and try to survive in this Ravenholm-esque environment so that those who don't have access to weapons stand a chance as well.
The original cause of this was when CPs (surprise surprise, once again) burned down the slum apartments in retaliation to a firebomb attack on CP1 and it's neighbouring gas station. Since Indigent is no longer under the watchful eyes of the CWU to take care of large scale fires and help with restorations and reparation, it spread and ultimately destroyed everything in it, making it inaccessible and allowing for the apocalyptic scenario we have.
There's no true lore justification for the amount of zombies present, they're simply there to cater to the environment and make it a habitable, yet very hazardous environment that'll only last until the map change event is concluded. I apologize to anyone who felt violated and "thrown into the cold water" by this, but please understand this is no effort to fuck over rebels. All your containers are safe and will also be moved over during downtime. Just try to enjoy the action while we cater to you and make sure everyone is on equal footing without getting steamrolled too much.
That's all for my ted talk. Thanks for understanding.
First and foremost, the intention here was not to subject players to an environment that is unsurvivable despite the high numbers of zombies and OP monsters like Gonomes roaming about, it was the idea of turning the slum into an absolute "lost zone" as we're inching closer and closer towards the map change to v4 of City 24.
I totally understand the upset some may feel that they're stranded on rooftops and pipes, not knowing where to go or what to do or spawning in on a mass of zombies that instantly kill them, though keep in mind that staff exists for the very purpose of rectifying this, and we're already working on a temporary solution to remedy the bad circumstance many might feel while dealing with this.
I know many will now say, "Okay, but what purpose does this serve? Why is this necessary?" - case in point, like I've mentioned earlier, it's done to justify the fact that our new slums will be much larger in size and spacious enough to house two full Victory Squares in terms of population. Think of it like that our current slums are lost to the horde, and everyone kind of just flees over to a new distrct that is once again under your average slum dwellers control.
We're going to improve on the idea that players are trying to fight their way through the horde, and actively encourage to do so by supplying materials and perhaps even weapons to those opting to stay and try to survive in this Ravenholm-esque environment so that those who don't have access to weapons stand a chance as well.
The original cause of this was when CPs (surprise surprise, once again) burned down the slum apartments in retaliation to a firebomb attack on CP1 and it's neighbouring gas station. Since Indigent is no longer under the watchful eyes of the CWU to take care of large scale fires and help with restorations and reparation, it spread and ultimately destroyed everything in it, making it inaccessible and allowing for the apocalyptic scenario we have.
There's no true lore justification for the amount of zombies present, they're simply there to cater to the environment and make it a habitable, yet very hazardous environment that'll only last until the map change event is concluded. I apologize to anyone who felt violated and "thrown into the cold water" by this, but please understand this is no effort to fuck over rebels. All your containers are safe and will also be moved over during downtime. Just try to enjoy the action while we cater to you and make sure everyone is on equal footing without getting steamrolled too much.
That's all for my ted talk. Thanks for understanding.