- Joined
- Dec 25, 2020
- Messages
- 727
- Thread Author
- #1
Suggestion: Diseases
Summary: A system that allows players to contract communicable and non-communicable diseases depending on how they interact with the world.
Diseases:
Players would be able to contract different diseases and illnesses, these different diseases would have different effects as well as different ways of spreading.
Non-communicable diseases:
Once contracted, these diseases won't spread to other people.
Poisoning - This could be caught by consuming spoiled food or unfiltered water. The disease would reduce your strength and agility by three points, it would also give you a blurry screen effect.
Infection - This could be caught should you not disinfect your wounds, it reduces all stats by three points
Communicable diseases:
These diseases are able to spread from person to person, should you get too close to an infected individual without wearing protective equipment, you risk getting infected.
(Because the communicable disease could easily get out of control from an OOC perspective, staff would have to be the ones to introduce the disease into the population.)
Common cold - A very minor disease that reduces strength and agility by one, this disease would have small but noticeable screen effects, like a very light motion blur.
CFLU - A powerful disease originating from Xen that reduces all stats by three points, this disease would give you a dark-greenish vision. This disease would likely only be used in event situations due to how strong it is.
Combatting diseases:
Players would have ways of treating and preventing diseases, the CMU would have a major role in dealing with diseases, but if you arent able to go to the CMU for one reason or another, someone with a high enough medical skill will be able to craft cures and treatments
Vaccines: A permanent cure for diseases like the common cold and CFLU. Because of how useful something like this would be, it would be difficult to craft, requiring a 50 in medicine as well as a few rare crafting ingredients (like nosos hearts) to create. The CMU wouldn't be stocked with vaccines, the CMU staff would need to make them on their own.
Cures: A one-time cure for a disease, these can be crafted with a high enough medicine skill or by going to the CMU.
Protective equipment:
Wearing a hazmat suit can keep you safe from all communicable diseases, while wearing face masks would only reduce your chances of catching diseases.
Disease detection:
Similar to how you can tell what armband someone is wearing, you would be able to see if someone is sick, different diseases could have different descriptions, such as:
Poisoning: “They look rather pale.”
Infection: “They smell awful.” (infected wounds tend to smell bad)
Cold: “They look sick.”
CFLU: “Their skin is covered with hives.”
These are very basic descriptions and would likely need to be fleshed out a bit better.
Misc:
To allow for the poisoning disease, players would need to be able to drink unfiltered water, players would also need to be able to get nutrition from spoiled food at the risk of getting sick, currently eating spoiled food doesn't restore hunger at all.
Making dehydrating and starving lethal could make eating spoiled food and drinking dirty water worthwhile.
Pros and cons for implementing this suggestion:
Pros:
+Adds a good deal of realism to the server.
+Gives the CMU more to do other than treating wounds.
+Allows for server-wide pandemic events.
Cons:
-It would be a pain to script and implement.
-Communicable diseases could get out of control and serious diseases like the CFLU could be a daily occurrence if not treated carefully (like the corrupted blood incident in WoW).
-It would add even more difficulties for rebel/slum characters, having to deal with infected wounds might be realistic, but it isn't really fun.
I have no idea how to do any sort of scripting with Helix or Gmod, but even I am able to see that something as massive as this would be a huge undertaking, I completely understand if this suggestion is denied for that reason.
Summary: A system that allows players to contract communicable and non-communicable diseases depending on how they interact with the world.
Diseases:
Players would be able to contract different diseases and illnesses, these different diseases would have different effects as well as different ways of spreading.
Non-communicable diseases:
Once contracted, these diseases won't spread to other people.
Poisoning - This could be caught by consuming spoiled food or unfiltered water. The disease would reduce your strength and agility by three points, it would also give you a blurry screen effect.
Infection - This could be caught should you not disinfect your wounds, it reduces all stats by three points
Communicable diseases:
These diseases are able to spread from person to person, should you get too close to an infected individual without wearing protective equipment, you risk getting infected.
(Because the communicable disease could easily get out of control from an OOC perspective, staff would have to be the ones to introduce the disease into the population.)
Common cold - A very minor disease that reduces strength and agility by one, this disease would have small but noticeable screen effects, like a very light motion blur.
CFLU - A powerful disease originating from Xen that reduces all stats by three points, this disease would give you a dark-greenish vision. This disease would likely only be used in event situations due to how strong it is.
Combatting diseases:
Players would have ways of treating and preventing diseases, the CMU would have a major role in dealing with diseases, but if you arent able to go to the CMU for one reason or another, someone with a high enough medical skill will be able to craft cures and treatments
Vaccines: A permanent cure for diseases like the common cold and CFLU. Because of how useful something like this would be, it would be difficult to craft, requiring a 50 in medicine as well as a few rare crafting ingredients (like nosos hearts) to create. The CMU wouldn't be stocked with vaccines, the CMU staff would need to make them on their own.
Cures: A one-time cure for a disease, these can be crafted with a high enough medicine skill or by going to the CMU.
Protective equipment:
Wearing a hazmat suit can keep you safe from all communicable diseases, while wearing face masks would only reduce your chances of catching diseases.
Disease detection:
Similar to how you can tell what armband someone is wearing, you would be able to see if someone is sick, different diseases could have different descriptions, such as:
Poisoning: “They look rather pale.”
Infection: “They smell awful.” (infected wounds tend to smell bad)
Cold: “They look sick.”
CFLU: “Their skin is covered with hives.”
These are very basic descriptions and would likely need to be fleshed out a bit better.
Misc:
To allow for the poisoning disease, players would need to be able to drink unfiltered water, players would also need to be able to get nutrition from spoiled food at the risk of getting sick, currently eating spoiled food doesn't restore hunger at all.
Making dehydrating and starving lethal could make eating spoiled food and drinking dirty water worthwhile.
Pros and cons for implementing this suggestion:
Pros:
+Adds a good deal of realism to the server.
+Gives the CMU more to do other than treating wounds.
+Allows for server-wide pandemic events.
Cons:
-It would be a pain to script and implement.
-Communicable diseases could get out of control and serious diseases like the CFLU could be a daily occurrence if not treated carefully (like the corrupted blood incident in WoW).
-It would add even more difficulties for rebel/slum characters, having to deal with infected wounds might be realistic, but it isn't really fun.
I have no idea how to do any sort of scripting with Helix or Gmod, but even I am able to see that something as massive as this would be a huge undertaking, I completely understand if this suggestion is denied for that reason.