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Don't have areas where you can get permanently stuck with no way to escape

  • Thread starter Thread starter AdamCF
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AdamCF

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The elevator is completely disabled for no apparent reason, so you can't go up. If you go in, you cannot leave and need to call staff (or hope that someone walks by before you die from spores).
 
I have a feeling they exist for a reason, that being to block off areas or otherwise impair access to it. Plan your journeys
 
This is intentional map design for various one-way-access zones. However, if you're running into an elevator that is bugged, then contact a MoS.
 
I have a feeling they exist for a reason, that being to block off areas or otherwise impair access to it. Plan your journeys
Yeah but, you can go in one way, but then you're trapped. I understand the intention behind it: One way out, need a friend to get in. But it's not supposed to trap you

This is intentional map design for various one-way-access zones. However, if you're running into an elevator that is bugged, then contact a MoS.
the elevator is shut off. I assumed it was intentional
 
Yeah but, you can go in one way, but then you're trapped. I understand the intention behind it: One way out, need a friend to get in. But it's not supposed to trap you
You just well explained the very intention this is designed for; you're not meant to go in alone, and if you do, it's your own fault you end up getting trapped.
 
You just well explained the very intention this is designed for; you're not meant to go in alone, and if you do, it's your own fault you end up getting trapped.
The point behind it is, at least in the original map design: You can go down from the plaza, to that area, but you can't progress further into the sewers and you're forced to return.
If you go out of the sewers that way, you can't return but you can still go to the plaza.

This is if the elevator works, which it doesn't. Having a room that requires staff intervention to get out of is dumb.
 
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even if the elevator works, you won't be able to go into the plaza because of a forcefield blocking the path which has been there for months
At least in that case you can call for help to CPs and get punished if you don't wanna try your luck waiting for someone to pass by. Being forced to sit in a dead-end room slowly dying to spores hoping you get lucky is pretty lame imo.
 
Not gonna lie, the fact its also gated on the way up really does just make the elevator useless. It really does just punish new people exploring the sewers for the first time alone and going through this area. I get the purpose, but if its not meant to be used, why not just put the hardgate in the way of the elevator so people don't get trapped to begin with?

Its just a noob trap. If anything, the hardpoint should be moved to just stop people from entering the elevator room period.
 
Or maybe just remove the forcefield. I don’t see why it’s blocked in the first place. You cannot enter the sewers that way unless youve organised it with friends who are already down there (Which, if you have, you've earned it), and CPs can hear the elevator if someone’s coming up. It’s not exactly overpowered
 
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I've let CP leads know to talk about it, they'll come back with a verdict but we'll likely just delete the forcefield
 
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