To breathe free! To live an endless dream! Paradise! Paradise! Paradise!
The Wolves
Dreamland is the fourth entry of the Artifacts series, following the events of Nightfall, Frozen Tears, and Silenced City. The survivors escaped with Aava into the outlands, regrouping with a local vortigaunt tribe. There, they have been met with a choice - to be escorted back into civilization, granted forged re-location tickets, and forget about the horrors of the past...or to continue the fight, and seek out another artifact. In their vision, one of the vortigaunt elders has discovered the next location - a luxurious loyalist event held on a remote Caribbean island. After a few weeks, passes and IDs have been forged for those willing to jump again into the lion's den. Disarmed and undercover, the wolves now step into a herd of clueless lambs - although they are no more prepared for what's to come than them.
The Lambs
Loyalists, opportunists, and distinguished units. The benefactors have recognized your efforts thus far, and invited you to a very special event! One week on a luxurious, remote island with a surplus of food, attractions, and a good time! You better pack up! Don't worry about the missing files, untied ends, and dubious methods that you've been invited through. You're here to enjoy yourself. What's the worst that could happen?
The Wolves
Dreamland is the fourth entry of the Artifacts series, following the events of Nightfall, Frozen Tears, and Silenced City. The survivors escaped with Aava into the outlands, regrouping with a local vortigaunt tribe. There, they have been met with a choice - to be escorted back into civilization, granted forged re-location tickets, and forget about the horrors of the past...or to continue the fight, and seek out another artifact. In their vision, one of the vortigaunt elders has discovered the next location - a luxurious loyalist event held on a remote Caribbean island. After a few weeks, passes and IDs have been forged for those willing to jump again into the lion's den. Disarmed and undercover, the wolves now step into a herd of clueless lambs - although they are no more prepared for what's to come than them.
The Lambs
Loyalists, opportunists, and distinguished units. The benefactors have recognized your efforts thus far, and invited you to a very special event! One week on a luxurious, remote island with a surplus of food, attractions, and a good time! You better pack up! Don't worry about the missing files, untied ends, and dubious methods that you've been invited through. You're here to enjoy yourself. What's the worst that could happen?
- ROLES -
The Veterans (0/∞)
(Characters that survived Nightfall/Frozen Tears/Silenced City only)
Battle-worn group of survivors, familiar with the horrors spawned forth by the artifacts. They set out on an undercover mission to eliminate the next threat and bring themselves closer to the promised by the vortigaunts salvation. Having to blend into the crowd of loyalists and Combine pupils, they are defenseless against whatever awaits on the island. This time, brawn will not help them - but a sharp and open mind.
The Enslaved Vortigaunts (0/2)
(Additional pre-event information will be provided, whitelist or event host's approval required)
Vortigaunts who willingly allowed themselves to be shackled to arrive at the island as servants during the event, and assist the veterans in their endeavor. They are aware of the true threat and must do what they can to make others realize the same before it's too late. Getting somehow unshackled after all hell is let loose would be a good idea as well...
Civil Protection - 'Roseguard' Trio (0/3)
(Whitelist not required, ranks up to i1)
A trio of civil protection officers, handpicked by the high command to oversee the event. Ever since you set foot on the island something seemed off, the dispatch responses were short and distorted, and the other security details severely lacking. Why are only the three of you here? Shouldn't transhumans be assisting you as well? Then again, perhaps it's only your imagination - after all, every participant has been thoroughly checked. Or so you hope.
The Guests (0/∞)
What a day to be alive! The benefactors have chosen YOU for this special event! Loyalists of all kinds, management members, or even city administration hailing from all around the World. It's a perfect opportunity to finally rest your weary eyes, meet new people, lay back, and enjoy. All of this feels almost like a dream. What are the chances that YOU out of all the people out there will be attending? Feeling suspicion or joy? Either way, you're here now - with everyone else! And no way out.
The Veterans (0/∞)
(Characters that survived Nightfall/Frozen Tears/Silenced City only)
Battle-worn group of survivors, familiar with the horrors spawned forth by the artifacts. They set out on an undercover mission to eliminate the next threat and bring themselves closer to the promised by the vortigaunts salvation. Having to blend into the crowd of loyalists and Combine pupils, they are defenseless against whatever awaits on the island. This time, brawn will not help them - but a sharp and open mind.
The Enslaved Vortigaunts (0/2)
(Additional pre-event information will be provided, whitelist or event host's approval required)
Vortigaunts who willingly allowed themselves to be shackled to arrive at the island as servants during the event, and assist the veterans in their endeavor. They are aware of the true threat and must do what they can to make others realize the same before it's too late. Getting somehow unshackled after all hell is let loose would be a good idea as well...
Civil Protection - 'Roseguard' Trio (0/3)
(Whitelist not required, ranks up to i1)
A trio of civil protection officers, handpicked by the high command to oversee the event. Ever since you set foot on the island something seemed off, the dispatch responses were short and distorted, and the other security details severely lacking. Why are only the three of you here? Shouldn't transhumans be assisting you as well? Then again, perhaps it's only your imagination - after all, every participant has been thoroughly checked. Or so you hope.
The Guests (0/∞)
What a day to be alive! The benefactors have chosen YOU for this special event! Loyalists of all kinds, management members, or even city administration hailing from all around the World. It's a perfect opportunity to finally rest your weary eyes, meet new people, lay back, and enjoy. All of this feels almost like a dream. What are the chances that YOU out of all the people out there will be attending? Feeling suspicion or joy? Either way, you're here now - with everyone else! And no way out.
During the initial event set-up, all players will have their inventories cleared/stored away and given a free choice of attire corresponding to their loyalty level. Civil Protection will be given a special vendor and a certain amount of chips to spend on equipment. Veterans can choose to be either: T3, T4 or T5. Guests can be anything from T3 to T6 (Management and CCA included)
- APPLICATION FORMAT -
- Section One -
- Section One -
- Steam Name:
- Steam ID:
- Discord Name & ID [On Short Stories Discord (You are required to join it to participate)]:
- Section Two -
- Character name / Tagline:
- Role (+Loyality Tier / Civil Protection Rank):
- Short (or detailed) character backstory:
- Name your character's favorite activity:
- Starting time: December, Day 1 (7 PM GMT+1, 20th) Day 2 (7 PM GMT+1, 22nd) -
This is a NON-CANON event.
This event follows a "one-life" policy. All deaths with IC reasoning will be considered PK.
Your choice afterward is to play as a special passive role.
Bleedout Godmode turned ON.
Healing mid-combat is ALLOWED.
Whitelist restrictions may be lifted if the Event Host deems the individual capable of Roleplaying in sufficient fashion throughout the event.
Repairing armor mid-combat is NOT ALLOWED.
Memory replacement procedure doesn't apply here for the sake of the event, unless voluntary. All units above i3 may act as everyone else and are not forced to obey the Combine.
*The one-life rule might be overruled if the deaths are too frequent or a certain threshold of participants is not met. That also means creating an entirely new character if need be.
**Repairing and healing rules can be overruled if the character is considered covered and in a safe spot.