I have limited time for now, so unfortunately I cannot provide recipes and ideas for HL2-based drugs as I'd need time to think up some. Perhaps I'll reply to this thread later with more thoughts. But here are some of my thoughts on this forum thread:
I believe narcotics would be a solid edition to the server for multiple different types of people.
1. Criminals. You could have drug producers, and smugglers/dealers; moreover, it provides content for criminal groups like gangs and syndications. Facilitates an interesting underworld economy.
2. Users. Whether a casual user or an addict, the addition of narcotics with interesting effects can flavor up RP. People act different different ways when on and depending on the drug they are taking. If people are throwing a party? Well, that flavors group interaction up to. The addition of narcotics also facilitates the opportunity for characters with unhealthy addictions/habits, e.g. drug addicts, to form which can provide interesting RP in the way it affects their character's lives.
3. The Civil Medical Union. It'll provide medical-related problems to deal with: overdoses, addictions, side-effects, etc.
4. Civil Protection. Imagine narcotics raids from Civil Protection, and crackdowns on smugglers.
I would love to see both pre-war narcotics, I don't see why they wouldn't exist anymore (especially considering the market for them pre-war), and wild alien/Xenian ones.
Pre-War Narcotics You Could Include:
- Marijuana
Phencyclidine (PCP)
- Cocaine
- Crack Cocaine
- MDMA/Ecstasy
- Methamphetamine
- Heroin
- Paracetamol
- Morphine
You could get very detailed with this if you want. Perhaps, a system for starting cannabis farms for weed which you have to tend to with certain tools. Maybe you could have the 2 cannabis plant-types: Sativa and Indica, emulate their effects, and the option to produce hybrid strains. Furthermore, the ability to produce different strains.
Could also include the variants some narcotics have. For instance, cracked cocaine. Cracked cocaine is actually very easy to produce, and you could probably emulate how you make it:
Cracked cocaine is basically a mix of cocaine and baking soda: 80% cocaine, 20% baking soda. Refining a "key," kilo, of cocaine for example, would produce you ~1,200Gs of cracked cocaine "rocks." Cracked cocaine is a LOT more addictive than just simply cocaine. Crack "rocks" are usually ~0.1G-0.5G, and are normally no larger than gravel.
Step 1: Dissolve powdered cocaine in a container filled with hot water.
Step 2: Add sodium bicarbonate (baking soda) to the mixture.
Step 3: Boil the solution to separate out the solids.
Step 4: Cool the separated mixture and cut the solids up into "rocks."
The ability to
name the drugs you produce, so gangs/organized crime can have their own "brands," would be cool as well.
As for Half-Life-based drugs, could maybe include some side-effects of ingesting bio-gel (too much would, of course, kill you) since it derives from alien bugs in which it causes a sort of "acid trip" &/or high. Could come up with a lot of cool Xenian-based narcotics. Perhaps synthetic versions of pre-war narcotics, due to the tech the UU had brought. Maybe even hybrids, synthetic hybrids, of pre-war & Xenian narcotics.