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Bug Either fix ceiling turrets so they can be destroyed or remove/dont use them on the server.

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ShadoWiz4rd

Radio Bob Approved
Banned
Joined
Sep 24, 2021
Messages
1,254
ISSUE: Immortal turrets in the sewers in non-combine important areas.
LOGS/EVIDENCE:

You hit npc_turret_ceiling at 11 meters, dealing 10 damage.
You critically hit npc_turret_ceiling at 11 meters, dealing 16 damage.
You critically hit npc_turret_ceiling at 11 meters, dealing 16 damage.
You critically hit npc_turret_ceiling at 11 meters, dealing 16 damage.
You critically hit npc_turret_ceiling at 11 meters, dealing 16 damage.
You hit npc_turret_ceiling at 11 meters, dealing 10 damage.
You critically hit npc_turret_ceiling at 11 meters, dealing 16 damage.
You critically hit npc_turret_ceiling at 11 meters, dealing 16 damage.
You hit npc_turret_ceiling at 11 meters, dealing 10 damage.
You critically hit npc_turret_ceiling at 11 meters, dealing 16 damage.
You critically hit npc_turret_ceiling at 11 meters, dealing 16 damage.
You have gained a level in your Guns skill to level 9.
You critically hit npc_turret_ceiling at 11 meters, dealing 16 damage.
You critically hit npc_turret_ceiling at 11 meters, dealing 16 damage.
You critically hit npc_turret_ceiling at 11 meters, dealing 16 damage.
You critically hit npc_turret_ceiling at 11 meters, dealing 16 damage.
You critically hit npc_turret_ceiling at 11 meters, dealing 16 damage.
You critically hit npc_turret_ceiling at 11 meters, dealing 16 damage.
You critically hit npc_turret_ceiling at 11 meters, dealing 16 damage.
You critically hit npc_turret_ceiling at 11 meters, dealing 16 damage.
You critically hit npc_turret_ceiling at 11 meters, dealing 16 damage.
You critically hit npc_turret_ceiling at 11 meters, dealing 16 damage.
You critically hit npc_turret_ceiling at 11 meters, dealing 16 damage.
You have gained a level in your Guns skill to level 10.
You critically hit npc_turret_ceiling at 11 meters, dealing 16 damage.
You critically hit npc_turret_ceiling at 11 meters, dealing 16 damage.
You critically hit npc_turret_ceiling at 11 meters, dealing 16 damage.
You hit npc_turret_ceiling at 11 meters, dealing 10 damage.
You critically hit npc_turret_ceiling at 11 meters, dealing 16 damage.
You critically hit npc_turret_ceiling at 11 meters, dealing 16 damage.
You critically hit npc_turret_ceiling at 11 meters, dealing 16 damage.
You critically hit npc_turret_ceiling at 11 meters, dealing 16 damage.
You critically hit npc_turret_ceiling at 11 meters, dealing 16 damage.
You critically hit npc_turret_ceiling at 11 meters, dealing 16 damage.
You have gained a level in your Guns skill to level 11.
You critically hit npc_turret_ceiling at 11 meters, dealing 16 damage.
You critically hit npc_turret_ceiling at 11 meters, dealing 16 damage.
You critically hit npc_turret_ceiling at 11 meters, dealing 16 damage.
You critically hit npc_turret_ceiling at 11 meters, dealing 16 damage.
You critically hit npc_turret_ceiling at 11 meters, dealing 16 damage.
You critically hit npc_turret_ceiling at 11 meters, dealing 16 damage.
You critically hit npc_turret_ceiling at 11 meters, dealing 16 damage.


Like what is this shit? I wasted 200 rounds of SMG on this fucking thing and it wouldn't die. It took all my armor and nearly killed me. After I mag dumped it twice with an MP7, And it still kept firing at me. Mind you I'm at 800ish Ping the whole time which was the shit cherry on the cake. Only reason I didn't die is because of cover and morphine, I'd understand putting this stupid thing by the combine entrance but really? The other end of the tracks?



The entire fight in 5 seconds.

(If the thing isn't going to be removed, At bare minimum, I would appreciate some refund for the SMG ammo I had to expend battling this demon)
 
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The only place there should be a ceiling turret currently is the area leading to CP-1 elevator, and nowhere else.

Not sure if thats what your referring to.
 
The only place there should be a ceiling turret currently is the area leading to CP-1 elevator, and nowhere else.

Not sure if thats what your referring to.
No That's why I made a thread lol. I said the same thing.
It's by the forcefield where we did the mining event.
 
It was where the back forcefield is where Ava spawns and the cluster of garbage bags are.
CPs didn't place that turret there.
It might be an admin that did that. CPs only place turrets near the entrance of the checkpoint to ward off rebels.
 
CPs didn't place that turret there.
It might be an admin that did that. CPs only place turrets near the entrance of the checkpoint to ward off rebels.
I know, I figured it was wierd especially considering where it was placed. I'm Just upset that it was there like out of nowhere and I mag dumped it twice lost my armor and had to use a morphine to stay alive And it still didn't die.
 
I know, I figured it was wierd especially considering where it was placed. I'm Just upset that it was there like out of nowhere and I mag dumped it twice lost my armor and had to use a morphine to stay alive And it still didn't die.
There once used to be 2 turrets, which covered the entirety of the area, so Ava was practically inaccessible for like 1 or 2 days until it got removed, but the turret(s) kept on getting spawned so 🤷‍♂️
 
This isn't really a bug, ceiling turrets are just immortal since Half-Life 2. They just shouldn't be used in-game.
 
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