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Events mean nothing now.

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ozymandias

Radio Bob Approved
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Feb 6, 2024
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It's so nice having suit connection, datafiles, relays, request devices, dispatch and radios be fully functioning again with a homemade antenna, isn't it? No. No the fuck it is not. I don't know who brought up this idea and executed it, but there was something not right with them when they planned this. We had a whole event that would disable OCIN. Rebels won that, and OCIN was disabled for about a week or two. Afterwards, thanks to a fucking antenna, the Combine now have all their communications again! Yipee!
1764171232419.png There's no point in doing events where rebels win if it's gonna get voided entirely without anyone getting to know about it. The "antenna" wasn't even placed in-server, it was when everyone was offline and it was F2B. A "workshift" managed to fix OCIN with an antenna. The Combine are not THAT fucking strong, they're pretty weak in the games compared to what Willard depicts.

This won't change in V3 at all by the way, as the same management or team that made this decision is staying. There's also the matter of Combine mains knowing that this is wrong, but still doing anything to justify it as they don't want their side to lose. This is like the safe-zones in Hide & Seek.

Just end V2, say "rebels lose yall are fucking stupid" and that'll be much better than this fairytale shit made to fuel peoples egos. What happened yesterday should not have happened at all, and should have been completely voided. Also, no event at all for the antenna bullshit. Great.

I apologise for my aggressiveness in this thread, but this shit needs to fucking stop. It's at its peak dogshit state, and it's GOING TO continue in V3. This is just a spit in the face to any of the rebel players, AND the combine players, as they themselves know this is stupid.

The same management will talk about how V2 is in a horrible state, and how they can't wait for it to be over, but they're the ones making it worse.
 
OCIN as a target has always been a bit.. bad as a target.

Well damn bro, I suppose we'd agree at this point. Problem is this was the target they were offered.

Staff say shit like this, but then hand us nothing for alternatives. Not to mention the fact it was literally told to be a big deal, and then just switched up on everyone to make sure the Combine kept winning.

And attacking train tracks?!
Not even DESTORYING the Combines Overwatch Central Intelligence Network (OCIN) communication relay tower disrupted their radios!!!!!

At this point, I'm pretty sure if we did break a track up, the Razor trains would have anti-grav tech installed so they can fly. Is that any more dumb than loyalists shitting an advanced AI intelligence out onto the playing field, following the destruction of their intelligence network?
 
Honestly with all that being said, you need to remember one thing about infiltrators in the bunker.

Rebels thought we were divided for good, the interactions with OTA came as a surprise, let alone the infiltrators. The fact that we weren't allowed entry into the city (don't think that its impossible, my character could've made the swap but I thought we were being divided and I didn't want to intrude on the remaining loyalist roleplay by doing muh infil)

If we weren't allowed into the loyalist server, we thought the loyalist server weren't allowed into ours. You can say that ICly it was 'hunkered down' but, we also kinda were hunkered down ourselves? Overwatch lost several dropships and the region clearly had hostile airspace, still could drop down and send in infiltrators though. Infact we weren't ever going to be facilitated to do such a thing as we were left mainly to our own devices in distorted events without a clear chain, if you ask 90% of the council what they did during the bunker time, it'd be two words:

Damage control

Literally nothing else happened in the bunker, no opportunities to do anything aside from damage control, flex your muscle and brace for the next punch in the gut that sends the entire bunker awry again. Oh well


Honestly Willard needs to pay me for my infiltration efforts, shit felt like a 9-5

Wanted to slow the rate of escalation. Not to be :(
 
very interesting how willard management has, for years at this point, actively worked against any efforts of rebel infiltration and constantly fucked over the people trying to create that rp while turning around when it benefits the combine in the last month or so of the server. almost like there's some kind of favor towards one side, but it must be coincidence

staff can go "oh well we would've / should've / would've done this and that", but let's be real -- they won't change for tlm and they certainly won't change for v3, considering this is the god knows which time promises to change are made. i've been here for 2 years, likely 3 by the time the next iteration is out, and i don't know how many times i've heard willard staff promising to go through some grand change and having zero (0) results to show for it

of course you'll get a less cautious rebel base when you routinely fuck over good roleplayers with insane bureaucracy, unnecessarily harsh rules and mindboggling staff decisions. when staff defend blatantly wrong and stupid PKs where minges kill solid writers, you'll get a neutered and unintelligent rebel base that only knows s2k.
 
Wanted to slow the rate of escalation. Not to be :(
Moreso saying in the general sense, we had nothing to do except to be a reactionary force. Escalation or otherwise. If soldiers didn't come into our front door and say hi, we would just be passiverping in the bar. Because there were no roleplay hooks to work with at all in there except what the loyalist side decreed to happen
 
Moreso saying in the general sense, we had nothing to do except to be a reactionary force. Escalation or otherwise. If soldiers didn't come into our front door and say hi, we would just be passiverping in the bar. Because there were no roleplay hooks to work with at all in there except what the loyalist side decreed to happen

Had some ideas for rebel-based objectives in the region which would have run consecutively to the guerrilla stuff. Didn't pan out...

I've got some ideas for TLM though. Hopefully they can be implemented. I've yet to speak to Robert in depth.
 
No offence but you're unironically one of the more Combine biased people on the server, dare I say the most Combine biased person. It's very hard to take anything you say seriously when a good portion, if not all, of your experiences stem from you playing OTA.

I love the Combine, I really do, but I'm not some stupid Combine larper who thinks the Combine will never lose. They will lose, and when they do the rebels will rise up and take over. You and a few others have done nothing but prevent this, and for what, the smug satisfaction your side won?

City 24 win and the rebels lose, great now what, we close the server and hope RadX and Robert can cobble together a good enough expo with the Long March.
I agree with you Reece
 
Read enough, closing the thread. Any good faith conversation was long gone when the personal insults started flying and that was from the first page.

Things aren't perfect, never have been. V2 lasted far too long and far too many changes occur due to something minorly rocking the boat that, most of the time, people exacerbate in scale of a problem.

That's not to say this is one of those cases on this thread - because it is not. But we're coordinating properly for the future but that means people need to drop what ever win-button solutions people want for <enter story ending here>.

Pro-tip everyone; the ending was always going to be the same at the very end, but that bunker was not the finale to V2. It was just different ways of getting there, and while we've had ideas to branch off between what could potentially be possible; I truly think the community in general has had enough gasoline poured on the flames.

Please stop fighting.

The reports & complaints are acknowledged. They are serious and are not being ignored, but I won't tolerate shit flinging and we've already got our hands full.
 
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