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Exclusion zone air purifier and overwatch base and or city location idea

Kinglightning07

The Loyalist
Joined
Apr 14, 2021
Messages
245
So I was looking at the map and checking out the exclusion zone part and noticed there was a large lake inside of a ring in the land and had a thought, what if this was some kind of nexus overwatch built to purify the air. I know they don't like earth but they still care for a grip on the planet so I think it would be cool to have another addition to the map where it's a purification nexus. If you decide to make a map for it, it could be beta inspired like the overwatch air exchange, kind of how I17 is beta inspired. I also noticed large fields around it which would be turned into some kind of overwatch base with airstrips and barracks, or even better make it a semi combine base and small city, with towering walls and all the citizens where those masked citizen outfits from the beta with different variants for the different CWU workers. This could all come together and create something really early beta air exchange era inspired map. I could totally see the citidel or nexus/air purifier being this large tall cylinder structure that narrows from the base kind of like a power plant's cooling towers would look, with ball shaped towers on each 4 ends in the position's like these towers in this image from red alert 2:
1618423434457.png
(and the ball shaped towers would look something like the center of this)

The city would have combine metal as what most of the buildings are made out of since all of the city would be built on a field and the combines main material is the metal they use for their structures. I think it would definitely add to the dark feel and tone of the city, and the skybox would be dark stormy looking clouds and if you look off in the distance (which would be outside the city borders) you'll see even darker clouds with lightning of some kind continuesly appearing as if there was some kind of never ending storm going on. The base area of where the nexus is going all the way up until it reaches the point where the base starts to narrow down will all have jagged un even spikes that are all relatively facing towards the center where the air purifier is and some would be moving up and down in around the same speed the giant peace of the city 17's citidels flaps move when it is on high alert to let airwatch leave and fly around. The sky in the center of the air purifier will be a twirling and spinning storm looking thing that is basically what it looks like above the nexus in episode 1. When the air purifier is on high alert such as a JW or even an AJ, columns of the air purifier will move down to certain levels and then the air purifier on the top will send out an energy discharge signifying the air purifier is shutting off temporarily as a punishment to the citizens below. When it discharges, it send off a bunch of lighting that quickly expands outwards until it reaches the ends of the twirling storm and when this happens the lighting then stops and the twirling thing stops twirling and expands outwards looking like the super portal from episode 2 when it get's detroyed and expands outwards fading away.


But all and all the city is just an idea and perhaps if this isn't made a map it would be cool to at least see it on the world map, and I think I will eventually make concept art for what I truly vision the city to look like and I will also post a more lore like explanation and descriptive variation in Lore Submissions.
 
I'm not exactly sure where you're looking, as I can't find it myself but the plan is that shortly after we get the main server up and running we'll be having an outland server open up shortly after. Due to the server being set in C24 in Switzerland (A new map not v1 or v2) the outlands will be most likely in a forested area to the north, somewhere around lake geneva, or in the alps to the south.

As for the style of the server it's a mix of HL2 and HL:A lore, sadly no beta stuff, at least not yet.
 
I'm not exactly sure where you're looking, as I can't find it myself but the plan is that shortly after we get the main server up and running we'll be having an outland server open up shortly after. Due to the server being set in C24 in Switzerland (A new map not v1 or v2) the outlands will be most likely in a forested area to the north, somewhere around lake geneva, or in the alps to the south.

As for the style of the server it's a mix of HL2 and HL:A lore, sadly no beta stuff, at least not yet.
I understand but I do want to point out the mod pack does have i17 v1 in it but other then that, I’ll try to take a screenshot to show you but basically it’s a large circle and I was thinking of how the combine would build some kind of new city 10 there
 
Feel free to make a lore suggestions here as this part is more so for code related things
 
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