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[EXPEDITION] A Rose by any other name - FEEDBACK

Tengu

Radio Bob Approved
Joined
Aug 5, 2021
Messages
229
Hey everyone. I hope you all had fun with this content. I know it was a hard battle, and it was intended to be so.. Balance was tried and tested to make things fair, and actors were deployed in waves to assist where we could allow it.

But I wanna hear your feedback. I want you to be honest and brutal. Of course if you want a more private setting for talks, PLEASE DM me, my discord is open to private talks.
 
That last stretch was like running at an MG42 nest
but I had fun getting to shoot a overwatch again was nice
 
There were too many points that can easily be camped. It made it basically impossible to win unless we all converted into a hive mind and attacked at the same time. Otherwise fine.

OTA can simply stat check people peaking, making it impossible to do shit. If it was a more open fight it would have turned out different.
 
God I wish I had a Discord where I could shout into people's ear to all push at once...

Oh wait... It's gone...
 
This is clearly impossible unless we have reinforcement. We can't push because we lost so many. Overwatch has an infinite amount of ammo, and they also have a thermal scope, which is like very powerful. At least the battle was fun.
 
The entire thing was more or less pretty enjoyable. Three hours or so which just flew by. The only thing I'd like to see is a raised cap for maximum downs before PK.
 
It was pretty fun and a good event.

Only complaint is that it kept boiling down to chokepoints and how much OTA could lazer beam us from afar through smoke.

Especially that hallway where we couldn't see shit and kept getting blasted by pulse rounds that came from nowhere.

Also apparently died to friendly fire and lag lol
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Edit:
The Major can't escape the Frozen Forest this time...
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Flashbacks from Operation Escalation, terrible/sad ending, very chaotic, but interesting concept.

And kids... remember... never use sniper rifle for CQC
 
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apologies for the strats we had to employ-- but with 6v20 we had to pull out *all* of the stops to provide a decent challenge!
 
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