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[Feedback] Ruins of 24 Part 1

Robert

British Swan
ENG
Server Management
Developer
Staff Team
Joined
Jul 9, 2019
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2,055
Feel free to post any feedback you have below and if you think well or not.

Sorry for the lack of music near the end and the decrease in GM activity at the ending section, we lost a GM or 2 part way through due to ongoing background Willard thingys.

But yes, please let us know if you enjoyed it or not.
 
I can get used to more high-stakes majorly S2K expos. It never felt too difficult or unfair, just the right amount of challenge and intensity.
 
Despite my unfortunate fate (Which still would love to get explained ). It was a pretty good expedition.

[+] The PVP elements, demonstrating the state of war in the ruins of east city 24.
[+] There was no spam on NPCs, that could have overrun us
[+] The atmosphere was great

[-] Rebels came out of thin air, literally you could check both rooms and have them empty just to have a rebel noclip out of thin air
[-] The NPC Rebels were a bit too much used. I wished for some alien danger considering the state the city is.
[-] The CPs could have used some more than four functionaries imo

Out of all? Great event, a bit cope and seethe from my side. But there will be always another cop! 8/10
 
This event threats were produced through a randomised D20 roll. The threats and most instances about the event were improvised from the get-go.

I think we'll be doing this from now on, with potential adjustments. I really enjoyed my time GMing and I very, very much enjoyed writing the events and playing the two very tall synths.
 
Hello, thank you very much for this expedition, I had a really good time. Here are my feelings regarding this event :


- Some very good action sequences with right intensity and issues at stake (I was afraid to see my character die most of the time)
- A very well-made atmosphere, all the props were adapted and pertinent to the scene, it was a really enjoyable and immersive experience
- The NPCs were well proportioned to give a stake high enough not to neglect caution while ensuring a certain realism
- BONUS : It was the map taken by the French server Echo One for City Thirteen, so I had great memories while playing



- Other people and I encountered some difficulties to connect to the server, I had to restart GMod/my computer several times to successfully log in
- Some of the Roleplay scenes were a little spoiled. I am thinking in particular of the hostage situation with the last rebel standing, maybe this could have been a little better negotiated than the rebel's suicide.
- Plot and factions roles were no clearly explained, I vaguely understood the role of the CWU in the ruins and we gradually became soldiers to the detriment of our original workers position



Again, thanks for the event, I would be glad to participate in more of them !
 

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Despite my unfortunate fate (Which still would love to get explained ).

Willard Networks medical system knows 3 values for healing:
Bandage
Desinfectant
Painkillers

Bandages are actual HP. If you apply an item that gives 20 bandage value, you will over time get 20 real HP back.
Desinfectant increases the rate at which you gain bandage HP. Hence why a desinfected bandage heals you faster than a regular bandage.
Painkillers are "Fake HP". They go up very quickly compared to even bandages with desinfectant, but they are temporary.

Now, there is a "hidden" overdose mechanic behind painkillers. Every point of painkiller HP gained, adds to a value named "fake health". You can have 30 HP, but if that is caused due to taking damage after healing, your "fake HP" could be at 80. Fake HP essentially is just tracking howmuch painkiller HP you gained. Note that getting 80 painkillers from morphine at 70HP, would only add 30 to the actual fake HP value. As that is the actual HP you get from the painkillers.

Now, there is also a check for an overdose. I'm not sure what the exact math is exactly. But iirc it is something that compares your current actual HP, alongside your totalHP to the amount of fakeHP you have gained.

Essentially, if you heal too much of your HP from painkillers, you will die if your HP drops too low, or you simply gained TOO MANY painkillers.

The system automatically slays you if you have too much. This is why I personally have a slight aversian to health kits, first aid kits, biogel stuff. Because those all come loaded with painkillers ontop. They're great for quickly getting people up. But if fights/expos are long, they will start stacking up. And so if your group only has healing items with painkillers, eventually you will die.
This is why I like desinfected bandages. Decently fast healing, but no painkillers to OD on.

Might be a bit harsh to call it a noob trap, but essentially it is a noob trap. Technically speaking you can covertly kill someone in an expos by just rushing over to them and slamming them with morphine every time they go down. After 3 down or so they could've accumulated enough fakeHP to OD and die.

Anyways I hope that explains it.
 
Another epic win from the event team! I'll write some good and bad about it now

+ I love the atmosphere. It was brought to life by the map and the proppers. stellar job as always
+ It felt open-ended as to what we can do rather than a linear experience, not to say a linear path is bad but I prefer something open-ended
+ Although I never used a gun, the threats felt like something to be reckoned with when we made it to the surface
+ Resources felt scarce and loot crates were timed well


- Wasn't much time for interpersonal roleplay
- At some point, it felt as if everyone had a gun which I'm not a fan of personally. I feel as if every faction should bring some unique capability to the event (CWU for technical stuff, CMRU for science stuff), so having everyone kitted out makes the CPs feel redundant.


All-in-all, another fun event!
 
good event, lead the charge of the militia towards the rebel scum, got beamed by a strider.

One thing is the lack of direction at times or the GM's not taking tickets.

However it was a great event overall
 
I personally loved it. I enjoyed that it was difficult and high stakes. Never felt more fun to drag half-dead bodies out of a firefight.
 
I enjoyed the event.

The combat was fun and difficult, though I dislike the overuse of rebel NPCs. (I shoot like a bot)
 
Bangah liked it a lot 9/10

Just more direction and planning. Else BANGAH thx for everyone working on it and the fun experience.
 
It was alright.

I was the only unit to not go into bleedout, btw. Don't know how, but yeah.


 
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I had a fantastic time, with this being my second Expo! A great start for my new character. The RP and fighting was great, I was actually nervous and had adrenline going through me. I have never applied so many bandages/Med Kits in such a small amount of time.
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