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Feedback Thread - Sector War Option 3.1

First off, for those of you calling for more time to RP, I want to let you know...

HAD YOU JOINED THE SERVER AT 45 MINS EARLIER LIKE EVERYONE WAS SUPPOSED TO YOU WOULD HAVE HAD PLENTY OF TIME TO RP!

I got told that OTA wasn't IC until the event started so FUUUCK YOOOOOOU!!!!!!!!!!!!!!! :approve:
 
The fog - I honestly dunno what you're talking about @@FieldersNL so I'll try the map out again VS NPCs to see.
I didn't mean the fog was a problem in this event but in the previous sector war event, It was and mixed with a very dark lighted map. But the overall the darkness was a bit too much.

Using flashlights was a death sentence because I still couldn't see them but they can see my light beam. Unless nightvisions are going to be implented, making the maps light up a bit more in the future would be appreciated

I know this has to do with stormfox so its an easy fix
 
I didn't mean the fog was a problem in this event but in the previous sector war event, It was and mixed with a very dark lighted map. But the overall the darkness was a bit too much.

Using flashlights was a death sentence because I still couldn't see them but they can see my light beam. Unless nightvisions are going to be implented, making the maps light up a bit more in the future would be appreciated

I know this has to do with stormfox so its an easy fix

i think the visibility issue was exacerbated by the fact there were so many NPCs spawned in due to a lack of players on the union side actually playing as most of them were absent - couple that with stormvox being, well - stormvox alongside a thousand smoke grenades meant that the faction with access to thermal vision had quite the insane advantage which made the engagements feel a little cheap, although because of the numbers issue i can understand the advantage being a little more valid

i agree with a lot of the points made on this thread already, the idea of being able to do a pre-fight scout coupled with more avenues for flanking or pushing (three lanes, as mentioned) would be awesome and would lead to slightly less 'meat-grinder' feeling gameplay, as fun as that is or whatever if you're lucky enough to not be on the recieving end of it lol - it was way too easy to get lost in the chaos and feel directionless with things flip-flopping to either extremes of instant death or literally nothing happening based on where you were standing, even if it was like 10 seconds away from eachother
 
To be honest, I was excited when I heard it will be PVP, but I was very disappointed when I found out that NPCs would also take part, so I couldn't implement my tactics, but this is not my main criticism because I should "Expect unexpected"

But what infuriated me the most was the map itself, the damn fences that bullets should normally pass through were simply blocked, so I couldn't make a strong blow on the OTA. So please choose maps carefully 🙏

I don't know if there was a limit on how many times we could have been down, but after being downed second time, I simply died while I could have been saved still, but I heard that the painkiller overdose system is... shity, so I presume it was a reason.

So, honest 5/10, no less because I'm nice and I know you lads tried your best
 
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