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Bug First Aid Kit Script turns into un-physgun-able prop

Shimac's Stew

Radio Bob Approved
Joined
Oct 28, 2022
Messages
219
Bug: First Aid Kit bugs out and turns into a prop - Unable to picked up nor physgunned

Description: Jacob Angelus was tending to a injured slummer in the sewers when one of his companions tried to hand him a first aid kit, only for it to not be pickup-able or be interacted by the physgun/toolgun. It still exists as a script though as it's itemID is active during it's existence. Only explosions can destroy it.

Errors/time:
[SERVER] Estrella Alcarnoe ran 'drop' on item 'First Aid Kit' (#2664881)
[SERVER] Estrella Alcarnoe has lost a 'First Aid Kit' #2664881.

Images/recording:

20240127225005_1.jpg


20240127223827_1.jpg
 
surgical kits...now FAKs....it's so joever medical bros
 
This can happen with any item under the medical category (like refined chemicals) when you drop them
 
Honestly no idea. Took a look at the model, physics and everything seems fine on my end. Though I will recompile the model and update the content. Usually issues with physics might occur on items with either really small collision mesh, or on models that were compiled with their collision mesh coordinates/transforms not applied before exporting, but it does not seems like this is the case. Let us know if this happens again
 
You'd be surprised how many surgical kits and first aid kits has been laying around the CM(R)U since the server has been created
 
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