Welcome!

By registering with us, you'll be able to discuss, share and private message with other members of our community.

SignUp Now!

Bug Gaining initiative can skip your turn

Enlightening

New member
Joined
Feb 9, 2022
Messages
12
  1. Bug: Certain circumstances can lead to gaining initiative to actually delay your turn.
  2. Description: Easier to replicate with a high speed skill.
    1. Enter TBC battle
    2. Win an initiative roll RIGHT BEFORE your turn (it should say Play in: 1 turn)
    3. Watch it roll back to Play in: 3 turns.
  3. Errors/time: N/A, no errors.
  4. Images/recording (optional): None right now but I'll try and record if I get into TBC.
I don't know if this is known/reported already, I tried searching for identical threads and only found it mentioned in the recent TBC suggestion thread, apologies if it is already known about.
 
We'll be removing initiative completely in upcoming TBC update
 

to be fair this wasn't your turn being skipped, you were in the waitlist since you got downed, making you technically out of the fight, and then you rejoining the fight meant you had to wait 3 entire ROUNDS to start to get to your TURN
 
to be fair this wasn't your turn being skipped, you were in the waitlist since you got downed, making you technically out of the fight, and then you rejoining the fight meant you had to wait 3 entire ROUNDS to start to get to your TURN
No, if he was in the waitlist it would have told him "Start in 3 rounds" instead of a turn counter.
 
No, if he was in the waitlist it would have told him "Start in 3 rounds" instead of a turn counter.
He's at 'start in: 1 round' at the very first second of the video. This was after we'd waited for 2 rounds to run farther into the tunnel, and then he finally got 'properly' into the fight
 
He's at 'start in: 1 round' at the very first second of the video. This was after we'd waited for 2 rounds to run farther into the tunnel, and then he finally got 'properly' into the fight
Honestly, I still don't understand what it's supposed to mean. I suppose that says a lot about TBC and how unintuitive it feels.
 
Honestly, I still don't understand what it's supposed to mean. I suppose that says a lot about TBC and how unintuitive it feels.
A 'Round' is when everyone goes about their turn. Once everyone has used their turn in a round, another one starts and gives everyone a new turn to play with. So when you're on a waitlist and you're at 'start in 3 rounds' that means everyone not in the waitlist has gotta go through three turns each before you can finally play. Booile got through '1 round', getting him out of a waitlist, making him now able to start in 10 'turns'

So basically
Turn = the 5 seconds you get to move and shoot
Round = can't really explain other than it's literally just a round of turns. Everyone gets 1 turn in a round, then when everyone uses their turn, everyone gets their next turn to play and a new round starts
 
Last edited:
but despite that, the turn skipping does actually happen. It happened to me once infront of 2 EOWs on the dev server during a TBC test
 
A 'Round' is when everyone goes about their turn. Once everyone has used their turn in a round, another one starts and gives everyone a new turn to play with. So when you're on a waitlist and you're at 'start in 3 rounds' that means everyone not in the waitlist has gotta go through three turns each before you can finally play. Booile got through '1 round', getting him out of a waitlist, making him now able to start in 10 'turns'

So basically
Turn = the 5 seconds you get to move and shoot
Round = can't really explain other than it's literally just a round of turns. Everyone gets 1 turn in a round, then when everyone uses their turn, everyone gets their next turn to play and a new round starts
Close.

At the start of every round, everyone who is active at that moment gets given a turn in some order. It is guaranteed that during that round you get to play that turn in that order unless you get removed from the fight (e.g. by being knocked out) before it is your turn. At the end of a round/start of a new round, TBC does some extra things. People on the wait-list can get added into the fight, and the initiative shuffle happens. Rounds exist to measure how often people have gotten a chance to play - and these special actions happen at round ends to ensure everyone gets to play their turn first.

The amount of turns in a round is very variable due to people being added/removed from fights, so rounds are absolutely needed to measure this progress. Waitlist people can't be told 'you will play in 24 turns' because even though there are currently 8 players in the fight (8x3 = 24), in the next round only 4 turns might happen if 4 people get knocked down. Your 3 round wait just turned into a nearly 6 round wait...

Think the 'round' confusion mostly comes from the fact there is little indication at what turn in the round TBC currently is, and when a turn progression actually is a round progression (when it wraps around from the last player's turn back to the first player's turn). I might just add a little display that shows like x/y (e.g. 3/7 to show 3rd turn out of 7 active players), possibly with the round number as well.

When it goes from 'play in 1 round' to 'play in 9 turns' that is because when you get added to a fight, it is always at the end of the turn order for that round. So it first says 'play in 1 round' aka the next round, and when round-end happens you get added into the fight and given a turn at the end of that next round. There being 10 other players in the fight, that means you got to wait another 9 turns (10 - 1 for the turn that is already active, aka the first player's turn).
 
Back
Top