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Implemented Global Rations

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swagile

Reble Wrangler
Joined
Sep 24, 2021
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354
Credit to @Corpu for this.

Basically, instead of making rations work on a INDIVIDUAL timer, make it work on a GLOBAL timer and warn you 10 mins before your rations are ready.

So it would work like this:

- Every day, the rations get reset to a global timer of x hours / minutes.
- 10 minutes before your ration is ready, you are pinged; lets assume its done via a terminal or something similar. Or maybe your citizen instincts, whatever sounds more plausible.
- After those 10 minutes, rations are available for your character for 10 minutes. This is the standard time; if there are more players on the server, this will get bumped up by 5 minutes every 5 players on the server to account for long lines.
- After those 10 minutes are over, rations go back to being unavailable and the timer restarts.

Pros:

- Gets everyone into one area every couple of hours, allowing people to interact with each other more organically instead of trying to search around for people.
- Makes RDT more of a RP hub than just "another place".
- Possible to plan stuff maybe? Citizen events are easier to get going when everyone gathers in one area organically.

Cons:

- People who are busy or unable to get the ration might miss out and starve / be thirsty.
- Less personal agency.

NOTE: This is for Citizen rations only. IDK how this would work if CP's were forced under the same system. Maybe it'd be good? IDK, but it feels like it would have its own issues, like rebels would use that time to run into plaza or something since all the CP's would all be in one area in Nexus far from Plaza.
 
For text based rp, I'd suggest having it be 10-20 minutes long where you can grab your ration, as text based rp does stall quite allot unless people are not talking.
 
For text based rp, I'd suggest having it be 10-20 minutes long where you can grab your ration, as text based rp does stall quite allot unless people are not talking.

Yeah I added a provision; for every 5 players on the server the time goes up by 5 (subject to change of course if this is too long or too short) to prevent long lines removing the people in the back's chance to get a ration.
 
I'm indifferent.

On one hand this sounds fine and plausible, but on the other hand it sounds like a major annoyance that would just break up ongoing RP for "Ration time"
 
I'm indifferent.

On one hand this sounds fine and plausible, but on the other hand it sounds like a major annoyance that would just break up ongoing RP for "Ration time"
Fair points, however it is up to player discretion to attend or not. If you are on BOL, you would just ignore these calls, just like worker announcements.
 
CP's would all be in one area in Nexus far from Plaza.
Much the way people know IRL Police shifts are 12 hours with shift changes at 6am for example this could make interesting rp. I.E A window for rebels to strike/attack POI's/Snitches
 
Much the way people know IRL Police shifts are 12 hours with shift changes at 6am for example this could make interesting rp. I.E A window for rebels to strike/attack POI's/Snitches
I really like this a lot actually.

Having some time where we're doing passive character building in the nexus is really nice, since not many CPs seem to have too much of an attachment or noticeable development to their character. We manage to do a bit of passive in the nexus sometimes, but it's normally short and with minimal people, it doesn't work as I think it should.
I think this will force more CPs to value their lives more and act more cohesive.

We should still have a skeleton crew out watching the civvies at ration time (or if the CPs have a separate time they should be in the plaza) but it should be very minimal (2-3 CPs max imo). This skeleton crew is to fit the setting whilst also applying this global rationing system.

Assassinations and rebel hit-and-runs will benefit hugely from a CP ration time if they manage to work it out IC. Could also order CP behavior a bit through the odd stakeout if the attacks become noticeably damaging.
 
This has been accepted albeit in a roundabout way that better suits Willards interests and is currently on trial for 2 weeks.
 
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