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Denied Hair under beanie

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Tengu

Radio Bob Approved
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Aug 5, 2021
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As the title suggests, I think it'd be amazing to see peoples hair under the beanie, rather than the beanie just covering all of it. I don't know if this has been suggested in the past.. if its impossible due to whatever reason or another, or if this is a first.. I'm posting anyway because I'd love to see it.

1734218442114.png 1734218457006.png

Obviously with some hair styles I doubt it would work to show the different lengths of hair and what not, but perhaps when a beanie is equipped, potentially just having one hairstyle for the beanie to showcase beneath it?
 
honestly that'd be cool for every hat, like boonie hats and hard hats, etc
 
As the title suggests, I think it'd be amazing to see peoples hair under the beanie, rather than the beanie just covering all of it. I don't know if this has been suggested in the past.. if its impossible due to whatever reason or another, or if this is a first.. I'm posting anyway because I'd love to see it.

View attachment 40040 View attachment 40041

Obviously with some hair styles I doubt it would work to show the different lengths of hair and what not, but perhaps when a beanie is equipped, potentially just having one hairstyle for the beanie to showcase beneath it?
Like.. the photos I got from ingame during the expo, only because I was apparently seeing a bug. But its just so.. amazing as is.
 
Disclaimer: Not a developer but i'm used to working with the Willard models in SFM. This would not work, and it's not even the fault of any technical limitation either (sort of). Whenever a character on Willard puts a hat on, their hair bodygroup switches to the last one in the list, which is a blocky, deliberately cut down version of regular hair to make it fit under hats. If it didn't do that, longer and larger hairstyles would clip through pretty much anything. It's even happening in the rightmost screenshot you took, if you look closely. While other game engines have a feature to automatically compress the hair polygons inside of the hat (think of Red Dead Redemption 2 or Cyberpunk 2077), Garry's Mod still runs on a 20 year old engine, which means that every single hair model has to have their own bodygroup. Willard's models have already hit the bodygroup limit, which means that this is impossible without hot-swapping models on the fly (which is not impossible per se, but it can be taxing on file size and the SSD).
 
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Damn I wish they'd show the hair aswell, it looks so much better instead of looking like a ball head
 
In this society, you can only have hair OR a head article...
Maybe one day :)

Denied.
 
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