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Half life 2 mods in server lore?

Kinglightning07

The Loyalist
Joined
Apr 14, 2021
Messages
245
So I just finished Snowdrop Escape and before that I finished Entropy : zero and I loved them both, but when I played Entropy I realized it was in city 10 and it had an infection which sounds familiar to a certain half life 2 RP's lore...............

But I do want to ask is Entropy considered canon to the WN's lore? But regarding Snowdrop, around the end you meet and guy who basically has the CmD's mask and is clearly a combine general of sort. So I'm asking, is Snowdrop also in this groups lore, I would like to think that especially if you get the bad ending which involves you (suposedly) becoming a combine after you attempted escape from the prison of city 144 likely located in the colder parts of Russia, and if so I would love to see it added to the map.
 
Well King, in terms of lore for Willard's setting, we didn't go overboard with having over a hundred cities. We've got roughly up to seventy cities to make it feel as if human-kind is on its brink. A good few of them are abandoned / destroyed in the years the Combine have reigned. The team involved with keeping the lorefront, including myself, thought it best to not flood the world with a great deal of them. Though in compensation we've actually made these areas a lot more condensed with activity as the Combine exclusively consolidates its power around Europe (majority speaking.)

Going back in time months and months ago, we added Entropy Zero as a canon instalment within our community lorefront since it was well respected. We've not had plans about Snowdrop Escape, nor was there discussion about it. So I'll admit - you are the very first to bring it up.

In retrospect in regards to city numbers, I'm in the total belief that 144 cities is overkill for the Combine's occupation. If the community's lore team would like to see Snowdrop Escape placed as something that happened, then I'm sure it'd appear somewhere but not as its 100% actual setting (city number wise.)
 
Well King, in terms of lore for Willard's setting, we didn't go overboard with having over a hundred cities. We've got roughly up to seventy cities to make it feel as if human-kind is on its brink. A good few of them are abandoned / destroyed in the years the Combine have reigned. The team involved with keeping the lorefront, including myself, thought it best to not flood the world with a great deal of them. Though in compensation we've actually made these areas a lot more condensed with activity as the Combine exclusively consolidates its power around Europe (majority speaking.)

Going back in time months and months ago, we added Entropy Zero as a canon instalment within our community lorefront since it was well respected. We've not had plans about Snowdrop Escape, nor was there discussion about it. So I'll admit - you are the very first to bring it up.

In retrospect in regards to city numbers, I'm in the total belief that 144 cities is overkill for the Combine's occupation. If the community's lore team would like to see Snowdrop Escape placed as something that happened, then I'm sure it'd appear somewhere but not as its 100% actual setting (city number wise.)
Ok that makes sence, have you played Snowdrop though? It has a lot of it's own deep lore and very fun, you play as a Russian soldier in a Russian resistance but there's a catch you see your actually a remnants of a Aperture Russian division that is currently in another reality kind of like how the lab is but in all cases one of your enemies isn't just the combine but it's also the lambda resistance so you see this is another reality where the combine are indeed on earth and occupy it like the others but your mission is to fight your way into a lab that was captured by the lambda resistance or rather Eli's troops as some of the characters call it and one of the things that is pointed out by one of the characters is that although the combine occupy that earth as well it doesn't mean it has to be freed which is likely the disagreement between them both that causes them to rival anyways I guess there are a few different endings I chose the bad one cause I end up as a combine in that one but basically there are custom weapons like this black AK-47 and a scoped version as well as an AR 2 remake and a flare gun a revolver and a few others but basically this Russian faction seems to be reality hoping and I think I may make a lore submission for them to be one of the factions and basically they have came to this universe for what it has and maybe also the reality hopping lambda resistance may show up soon after
 
Yes, I've played through the entire mod from start to finish. I went the route escaping the gunship. I tried to get into the pod but I kept getting a message saying that it was a very preposterous thing to do and forced me to gun all the soldiers down afterward. Don't think I knew about the bad ending to be frank, haha.

Well, submissions are always open dude.
 
Yes, I've played through the entire mod from start to finish. I went the route escaping the gunship. I tried to get into the pod but I kept getting a message saying that it was a very preposterous thing to do and forced me to gun all the soldiers down afterward. Don't think I knew about the bad ending to be frank, haha.

Well, submissions are always open dude.
Haha I know
 
The thing with Snowdrop Escape is that it would bring the lore closer to multi-verse/parallel dimension stuff. What I mean by this is that there are multiple realities with humans in them, but their worlds are different. Some have Combine in their worlds some don't. There are seven confirmed worlds, but there may be ten. Snowdrop Escape does bring, if not great ideas! The only problem is that some of their ideas would change Willard considerably or at least they would affect in a large aspect. One thing I did like was seeing CWU construction workers and a clothes dispenser.
 
The thing with Snowdrop Escape is that it would bring the lore closer to multi-verse/parallel dimension stuff. What I mean by this is that there are multiple realities with humans in them, but their worlds are different. Some have Combine in their worlds some don't. There are seven confirmed worlds, but there may be ten. Snowdrop Escape does bring, if not great ideas! The only problem is that some of their ideas would change Willard considerably or at least they would affect in a large aspect. One thing I did like was seeing CWU construction workers and a clothes dispenser.
Oh ya that was really cool, and one of the citizens mentioned he got a clothing ticket or something which likely means he needs permission from a city to make or have different cloths which is cool, and entropy introduced the viserator dispenser, and I have to hope they have them on the server but hopefully actually work, the ones on impulse are crap but I do hope they have them on the server and it would be cool to obtain them via dispenser like in entropy
 
hold on I just realized something, is Raising The Bar: Redux also in the server lore?
 
Well King, in terms of lore for Willard's setting, we didn't go overboard with having over a hundred cities. We've got roughly up to seventy cities to make it feel as if human-kind is on its brink. A good few of them are abandoned / destroyed in the years the Combine have reigned. The team involved with keeping the lorefront, including myself, thought it best to not flood the world with a great deal of them. Though in compensation we've actually made these areas a lot more condensed with activity as the Combine exclusively consolidates its power around Europe (majority speaking.)

Going back in time months and months ago, we added Entropy Zero as a canon instalment within our community lorefront since it was well respected. We've not had plans about Snowdrop Escape, nor was there discussion about it. So I'll admit - you are the very first to bring it up.

In retrospect in regards to city numbers, I'm in the total belief that 144 cities is overkill for the Combine's occupation. If the community's lore team would like to see Snowdrop Escape placed as something that happened, then I'm sure it'd appear somewhere but not as its 100% actual setting (city number wise.)
If you wish I can post 2 videos of mine that are play-throughs for Snowdrop. They may be helpful for reference if you want to consider including Snowdrop Escape in the lore or at least parts of it.
 
Maybe. I think there are conscripts and cremators due to me reading parts of the world map lore.
Ya and if you look on the world map the symbol sometimes appears, ok just checking cause I actually found a raising the bar cp voice lines replacement and I’m thinking once the server releases I’m gonna make a replacement collection of mods that would fit well on the server and work, and it would be perfect to have on the server
 
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