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Headcrab roleplay system change

atlassu

Radio Bob Approved
A True Citizen
Joined
Jan 21, 2024
Messages
136
As per the headcrab guidelines posted in this thread,

  1. A headcrab must follow the basic P2L system of roleplay. This means NO rolling.
I find this to be completely unnecessary on all fronts, and this primarily restricts proper roleplay. If Headcrabs have to follow a P2L system, there is no winning for the faction, thus means the faction has no way of properly existing.

I opt to outright completely remove this rule, to give the liberty of choice to the headcrab players, as there is no reason why they should be required to play in the P2L system
 
I disagree. Paying money for a faction that can easily kill people is bad. Really bad
 
Headcrabs are a novelty whitelist there is no need for this...
 
It is a paid faction, therefore given its inherent aggressive nature towards every player character I do not believe they should be able to make genuine attempts to combat and defeat real characters at no loss; however, I do believe a subsection could be added to clarify people can roll with headcrabs in S2RP if they consent.

This paid-for gimmick faction shouldn’t force people into an S2RP engagement if they don’t want to. I hardly like seeing player headcrabs try to force me to stop when I’m trying to do something fast — like a sweep, as the aggressor or if I’m fleeing.
 
headcrab 'roleplayers' are actually on the bottom tier of willard society directly below conscripts, they deserve no rights
 
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