- Joined
- Mar 4, 2023
- Messages
- 449
- Thread Author
- #1
Current ruling dictates that your character is to simply DIE if you are downed twice in combat.

Most people who have ever been in combat can agree that this is kinda silly from both sides, ignoring the technical difficulties it kills any form of RP when you suddenly just get slayed and sent to the main menu by a staff member without being able to get ANY form of closure for your character and instead you just turn into a suitcase.
SO!!! I propose this:
Upon your second down, you will be met with THIS screen.

This way, the only one able to take you out of it will be a staff member who can dictate whether or not combat has ended, allows for your allies to be able to take you out of the fight PERMANENTLY without dying AND it lets people interact with you whenever you get downed twice instead of having to rush to loot your items before the suitcase inevitably despawns.

Most people who have ever been in combat can agree that this is kinda silly from both sides, ignoring the technical difficulties it kills any form of RP when you suddenly just get slayed and sent to the main menu by a staff member without being able to get ANY form of closure for your character and instead you just turn into a suitcase.
SO!!! I propose this:
Upon your second down, you will be met with THIS screen.

This way, the only one able to take you out of it will be a staff member who can dictate whether or not combat has ended, allows for your allies to be able to take you out of the fight PERMANENTLY without dying AND it lets people interact with you whenever you get downed twice instead of having to rush to loot your items before the suitcase inevitably despawns.