I wasn't a fan of the S2K against players thing since my 400 ping thing is still god-awful for that, but fighting against NPCs was alright.
There were plenty of supplies that we could've used to hold off the attack at the end if we didn't already use a lot of it during the battery battle.
There was an odd balance between the roleplaying and script-hunting for a while there, but I didn't stick around next to those people for all that long.
I'm not sure if the FiveSeven I stumbled across ever had a magazine anywhere since it wasn't next to the guy that had it.
I couldn't really write lengthy /me's since I got attacked mid-typing sometimes, and plenty of people simply refused to go along with the plan i.e. using the big sheet of metal as a shield for the turrets at the hangar.
The coordination was lacking at the start, but it picked up around the time we hit 35-50% on the portal storm progress.
The above issues were my only problems, I believe. Everything was quite on-point otherwise. Certain segments of the map having solutions in the form of other things i.e. the hazardous suit for the flesh-melting steam in the shuttle was a really neat way to set up puzzles.
I'm still wondering what happened to some characters i.e. the two guys in the underground bunker who were survivors. What happens to our characters, the ones that made it?
9/10
(I played Chris Millermen. Made it to the camp at the end.)