I'll just put my feedback for Days 2-4 here since it's less cumbersome.
DAY 2
I'm not sure if we needed to lose the car again this time, though I suppose it gave us a reason to repair another car real quick after the main part finished.
I really liked the cabin siege, and the fact that we had plenty of resources around to make do with, such as the hammers and boards, medical supplies, so on.
I have mixed opinions about how the enemies seem to blast out of nowhere. It makes sense that the attack is sudden and that there was room to dodge, but a lot of the attacks seem to be designed to put someone down really quickly if they did not have max (100) health. I understand that going under 1 does not mean that you die instantly, but it was unnerving to have to manage health resources and keep track of that with GMs just to be sure. It kept me paranoid for not necessarily the right reasons.
Charles is a pretty good guy. Not much else to say.
DAY 3
I like the idea that each of us had a quest we needed to do in New Sodom, but unfortunately, some of the more prominent characters just could not make it. There was also not a lot the rest could do to keep busy while others were focused on their quests, so there were times I stood around AFK while reading the logs as they came.
It was really funny how we went ahead to do something relatively important, and then shifted tones just so we could finish off/see the rest of what was set up and not waste the time that was spent on it. Perhaps we needed some sort of warning like in the end-game of certain games where it tells you there's no turning back from here.
There wasn't much time or chance we could do to get resources in the supposedly safe haven, mostly because everyone else was getting increasingly tired.
I liked this day but I feel the rest should've been kept busy with something while others did what they needed to do.
DAY 4
While it was weird that the mayor decided to kick us out based on some things that he couldn't quite figure out himself, seeing the massive force waiting outside ready to take New Sodom was definitely an intimidating sight.
I liked the idea of having to defend people as they escaped, but I feel that we missed way too many times, which was particularly painful when we didn't have much in the way of guns and ammo anyway. It helped a bit that the ones we rescued left stuff for us but it didn't really fix the problem of missing so much with all these tough enemies nearby.
This time, just about everyone had a place in the battle and something to do, so that was neat. I'm not sure if we'll ever get a resolution for the others around New Sodom that we didn't manage to bring with us.
We also never really discovered how to exorcise spirits. They just get chased out with the UV light and flew away, we never got to properly get rid of one through prayers and so on.
I hope there's more people that get involved next time, whether it be more participants or GMs. Preferably both. I like this event. 9/10.
I know Alessio put a lot of work into individual backstories and context but I don't think he'll need to do as much in Part 2 since many of us are already established characters while all the new people would presumably be some of the New Sodom residents we rescued.
I might be forgetting to add some other feedback but this is what I remember.