The event wasn't the best I've played, but it was something - very unique.
A great cast of characters that should have been played into more;
- Unique Models (make us feel like history)
- Unique Weapons, Armors and Skills making us all contribute in some way an element needed to escape (We we're refused armor, weapons and only really made unique by our character's experiences from whence they came)
- Unique Situations (Maybe scholars get trapped in the house at promise of luxury in learning, with vast libraries, or the soldiers are defeated by news of their countries losing wars at home, or lords are made to become loyal to the House at promise of rule.)
You can easily play with the characters and their uniqueness more, but the unique cast played themselves well so it was still enjoyable irregardless if it didn't really matter much.
That being said, the story itself was a tad confusing, the monsters felt childish and the scary horror sequences weren't scary and we're mostly s2k sequences so it felt lackluster. But, communicating with the monsters felt fun and unique for what it was worth.
Other than that, no complaints. It was just a group of randomly disappeared ancestor people escaping a house, I think my favorite part was the overall story of our disappearances, finding our graves all unique of how we're remembered, people thinking we died or went missing, papers and fliers from all over the ages covering our disappearance, that was the part I enjoyed most.