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SignUp Now!The Lore Is a Bit cool tho[Hot Take Warning]
Project Zomboid is only good for the first 50-100 hours. After that you'll realize that the survival elements of the game are so bare bones that getting actual enjoyment from "surviving" is very hard past the aforementioned time mark.
Build 41 pretty much busted food spawn rates. Every house has fridges and cupboards with at least 3-4 food items. Water only becomes a problem when it shuts off, which coincidentally you can easily mitigate by finding one of the billion water coolers found throughout the map. Sickness will never be a concern. The cold/winter is so far away that you probably shouldn't even bother preparing for it. Wound infections do pretty much nothing. Loot, as mentioned before, is abundant.
This only leaves the big Z, the zombies. Fortunately, they are also not a problem if you play smart and don't trigger an entire horde. The problems arise when you fall into the infamous [running from zombies]/[triggering more]/[getting tired] routine, which can also be mitigated by going through buildings to break line of sight.
I know for a fact most people don't like the zombie infection mechanic, since it basically erases everything you ever made, but I'll be honest, it's the only thing that can kill you in this game, along with accidentally falling off while building or getting yourself surrounded by zombies. If it weren't for the infection, you'd be able to live pretty much forever (and you do on servers PvE servers with the mechanic turned off).
In other words, the only thing left to enjoy after the first 50-100 hours is the very act of improving your character to "survive" the apocalypse. As I said, surviving is piss easy, so I can guarantee that most of the preparations you'll do will never actually amount to anything besides feelings of your accomplishment. This is fine, but as I said, after those first 100 hours, you'll slowly start seeing through the curtain.
"Why waste time and make a farm if canned food is abundant?"
"Why risk my life and get a good car if I don't need to travel anywhere?"
"Why spend so long on upgrading carpentry to build a wall if I can just put tables and shelves around my base?"
I'm not saying Zomboid is the world's most boring game. What I'm saying is that it doesn't have much in it to actually do when you get tired of surviving and dying. Even the damn challenges are just survival with different starts and settings.
The good thing? It's getting worked on (slowly). I know how high of a pitch a person's laugh can get simply due to the fact "Zomboid" and "NPCs" are sometimes put into the same sentence, but the truth is, if it's coming, it's gonna make the game much better. There will actually be incentive to go out, to experiment with base designs, food gathering, roleplaying, all that mumbo jumbo. Every session will actually be different from the last, and there will at least be something to remember besides the ridiculous way you died.
Until the NPCs come, which they probably will eventually, Zomboid sits at a strong "meh" for me. Don't get me wrong, I've had fun in this game, especially with friends. It has a solid foundation, good atmosphere and good gameplay, but there just isn't much to do when you've done all there is to do. You can only go for so many base locations until you eventually realize that you've done all of these things already, be it in Rosewood, West Point, or god forbid, Muldraugh.
The Lore Is a Bit cool tho
also all of this can be edited in custom difficulty settings, if the default options are too easy for you, make it harder, have water shutoff be instant etcBuild 41 pretty much busted food spawn rates. Every house has fridges and cupboards with at least 3-4 food items. Water only becomes a problem when it shuts off, which coincidentally you can easily mitigate by finding one of the billion water coolers found throughout the map. Sickness will never be a concern. The cold/winter is so far away that you probably shouldn't even bother preparing for it. Wound infections do pretty much nothing. Loot, as mentioned before, is abundant.
also all of this can be edited in custom difficulty settings, if the default options are too easy for you, make it harder, have water shutoff be instant etc
REAL, still love the game though fr[Hot Take Warning]
Project Zomboid is only good for the first 50-100 hours. After that you'll realize that the survival elements of the game are so bare bones that getting actual enjoyment from "surviving" is very hard past the aforementioned time mark.
Build 41 pretty much busted food spawn rates. Every house has fridges and cupboards with at least 3-4 food items. Water only becomes a problem when it shuts off, which coincidentally you can easily mitigate by finding one of the billion water coolers found throughout the map. Sickness will never be a concern. The cold/winter is so far away that you probably shouldn't even bother preparing for it. Wound infections do pretty much nothing. Loot, as mentioned before, is abundant.
This only leaves the big Z, the zombies. Fortunately, they are also not a problem if you play smart and don't trigger an entire horde. The problems arise when you fall into the infamous [running from zombies]/[triggering more]/[getting tired] routine, which can also be mitigated by going through buildings to break line of sight.
I know for a fact most people don't like the zombie infection mechanic, since it basically erases everything you ever made, but I'll be honest, it's the only thing that can kill you in this game, along with accidentally falling off while building or getting yourself surrounded by zombies. If it weren't for the infection, you'd be able to live pretty much forever (and you do on servers PvE servers with the mechanic turned off).
In other words, the only thing left to enjoy after the first 50-100 hours is the very act of improving your character to "survive" the apocalypse. As I said, surviving is piss easy, so I can guarantee that most of the preparations you'll do will never actually amount to anything besides simply feeling good about your accomplishments. This is fine, but as I said, after those first 100 hours, you'll slowly start seeing through the curtain.
"Why waste time and make a farm if canned food is abundant?"
"Why risk my life and get a good car if I have everything I need around me?"
"Why spend so long on upgrading carpentry to build a wall if I can just put tables and shelves around my base?"
I'm not saying Zomboid is the world's most boring game. What I'm saying is that it doesn't have much in it to actually do when you get tired of surviving and dying. Even the damn challenges are just surviving with different starts and settings.
The good thing? It's getting worked on (slowly). I know how high of a pitch a person's laugh can get simply due to the fact "Zomboid" and "NPCs" are sometimes put into the same sentence, but the truth is, if it's coming, it's gonna make the game much better. There will actually be incentive to go out, develop your character's personality, find new ways to gather food, roleplay, all that mumbo jumbo. Every session will actually be different from the last, and there will at least be something to remember besides the ridiculous way you died.
Until the NPCs come, which they probably will eventually, Zomboid sits at a strong "meh" for me. Don't get me wrong, I've had fun in this game, especially with friends. It has a solid foundation, good atmosphere and good gameplay, but there just isn't much to do when you've done all there is to do. You can only go for so many base locations until you eventually realize that you've done all of these things already, be it in Rosewood, West Point, or god forbid, Muldraugh.
This is true, though you can decrease the abundance of loot yourself to make it any easier/difficult. hell you can even turn off zombies entirely, so it's what you make it tbh[Hot Take Warning]
Project Zomboid is only good for the first 50-100 hours. After that you'll realize that the survival elements of the game are so bare bones that getting actual enjoyment from "surviving" is very hard past the aforementioned time mark.
Build 41 pretty much busted food spawn rates. Every house has fridges and cupboards with at least 3-4 food items. Water only becomes a problem when it shuts off, which coincidentally you can easily mitigate by finding one of the billion water coolers found throughout the map. Sickness will never be a concern. The cold/winter is so far away that you probably shouldn't even bother preparing for it. Wound infections do pretty much nothing. Loot, as mentioned before, is abundant.
This only leaves the big Z, the zombies. Fortunately, they are also not a problem if you play smart and don't trigger an entire horde. The problems arise when you fall into the infamous [running from zombies]/[triggering more]/[getting tired] routine, which can also be mitigated by going through buildings to break line of sight.
I know for a fact most people don't like the zombie infection mechanic, since it basically erases everything you ever made, but I'll be honest, it's the only thing that can kill you in this game, along with accidentally falling off while building or getting yourself surrounded by zombies. If it weren't for the infection, you'd be able to live pretty much forever (and you do on servers PvE servers with the mechanic turned off).
In other words, the only thing left to enjoy after the first 50-100 hours is the very act of improving your character to "survive" the apocalypse. As I said, surviving is piss easy, so I can guarantee that most of the preparations you'll do will never actually amount to anything besides simply feeling good about your accomplishments. This is fine, but as I said, after those first 100 hours, you'll slowly start seeing through the curtain.
"Why waste time and make a farm if canned food is abundant?"
"Why risk my life and get a good car if I have everything I need around me?"
"Why spend so long on upgrading carpentry to build a wall if I can just put tables and shelves around my base?"
I'm not saying Zomboid is the world's most boring game. What I'm saying is that it doesn't have much in it to actually do when you get tired of surviving and dying. Even the damn challenges are just surviving with different starts and settings.
The good thing? It's getting worked on (slowly). I know how high of a pitch a person's laugh can get simply due to the fact "Zomboid" and "NPCs" are sometimes put into the same sentence, but the truth is, if it's coming, it's gonna make the game much better. There will actually be incentive to go out, develop your character's personality, find new ways to gather food, roleplay, all that mumbo jumbo. Every session will actually be different from the last, and there will at least be something to remember besides the ridiculous way you died.
Until the NPCs come, which they probably will eventually, Zomboid sits at a strong "meh" for me. Don't get me wrong, I've had fun in this game, especially with friends. It has a solid foundation, good atmosphere and good gameplay, but there just isn't much to do when you've done all there is to do. You can only go for so many base locations until you eventually realize that you've done all of these things already, be it in Rosewood, West Point, or god forbid, Muldraugh.