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Suggestion Increase bleedout timer.

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Taliazure

Radio Bob Approved
Joined
Oct 17, 2021
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457
Once more there is not a mid term it's either 8 or 80 never inbetween .
3 minutes of bleedout timer, is far too low, 3 minutes fly by far too fast specially considering this is a rp server where you gotta rp your actions and where mid combat it can be hard to find a place to hunker down and save your own .

Going from 10 minutes down to 3 is a big leap.
Considering also that no combat will end in less than 3 minutes to allow you to tend to your wounded

NOW while I understand this is great for fighting OTA to keep them from coming bakc up over snd over I want you to remember... This applies to you too. You will die, if no one can get you in 3...minutes.

Specially if you are unlucky to bleedout in a bad spot or in a hidden spot such as bushes or something. You're a goner for good.

Now I believe the timer should be raised to our magic number: 5.
5 is not too low, not too high, it's our midterm.
 
A situation with timescale of 10x, yet 3 minute timer ticking anyway, would perhaps imply that we might simply have a slightly high blood pressure.
(I don't know, i don't have CMU whitelist)
 
We just changed it today after a debate & staff-specific vote. We're not changing it again on the same day. Maybe we'll have another discussion on it later, but especially not before any form of combat has even occurred.

DENIED.
 
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