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Increase XP gain for medicine

NanCi_

Radio Bob Approved
Banned
Joined
Mar 26, 2023
Messages
324
Simple suggestion but whether this was intended or not but getting XP in medicine is super expensive in either credits or chips as well as it takes triple the amount of time to get crafting to level 30 if not more. I deconstructed over 20+ bottles of real / artificial alcohols to only get a level which in credits pricing would be between 300-500+ credits to gain 1 level. If in credit format it would be probably high as well.

I'm asking for the possibilities for when crafting medicines, deconstructing alcohols / ingredients give more XP as it takes tirelessly long amounts of time to get a single level.

(This will probably be a silly suggestion)
 
i believe medical xp was rebalanced to reward actually practicing medicine so that drug lords arent able to treat injuries mechanically more effectively than characters who do nothing but medrp and apply bandages, but i may be remembering wrong
 
wait so do I call GMs or something for doing medical rp or is it that healing gives a lot of xp?
 
Jeez not only is it expensive but ill be lookin like that one christain bandaged burnt guy from fallout new vegas dlc from the amount of scripts ill be makin
 
hopefully soon, not in valve time
 
Medical xp gains have been tripled. Meaning when you apply healing items to someone, be it bandage, painkiller, or disinfectant, it'll give you 3xp per unit of hp instead of 1xp.

Likewise, crafting medical items will give more xp.

Accepted and implemented
 
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