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Info Is Willard Dying?

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Alot of the problems here can be attirbuted to minges like The Goodfellas, Cashflow, Kaligni and Begotten. We need to do a purge of minges.
Ron Goodfella is -not- a minge. He's a goodboi. - You put a senile old Entertainer in a position like that, of course he's gonna act odd! You meet strange people in the real world, don't you?
 
Dev work isn't going to fix half the problems the server is facing.

No one wants to play in a boring dystopia, I've said it time and time again. The shitty "vision" of HL2 RP that was put out with Willard is one that no one wants to play.
 
Dev work isn't going to fix half the problems the server is facing.

No one wants to play in a boring dystopia, I've said it time and time again. The shitty "vision" of HL2 RP that was put out with Willard is one that no one wants to play.

No one wants to play, the same dystopia portrayed before launch which got us a capped server for a week straight.
 
I'd argue that most issues were caused by the staff team, that includes faction leads.

He's not wrong to be critical of the setting too though: the types of players that you'll invariably attract with such a rigid view will be the types of players who'll drive the newer people off by enforcing the overbearing dystopia. That's why a lot of the other communities that're still around have long since slackened off on being needlessly '2013'.

Remember it also encouraged the absolutely worst of your Civil Protection faction and CA faction which went as far as to quote Fallout NV before capping a man because it was entirely acceptable to do.
 
But if no one like the dystopia; they wouldn't play. - "No one wants to play in a boring dystopia." - People clearly did, but it didn't work.

The problem isn't not attracting anyone at all, its attracting the wrong type of player who won't consider the enjoyment of those around them because they're more interested in upholding the brutal extreme 'dystopian' aspect WN is gunning for.

Its why every big community I have ever been to in my years RPing ditched the extremes because it simply doesn't maintain players the way it used to in years gone, and those players it does maintain will often become so entrenched and stubborn that passing change through them becomes almost impossible - especially related to Civil Protection and the likes, but your CA faction won't be immune either.
 
It is well understood by staff that Civil Protection was not handled right. Not even throwing shade at the leads, it was just not well done in general. Upon return they will be far more applicable to actual RP.
 
It is well understood by staff that Civil Protection was not handled right. Not even throwing shade at the leads, it was just not well done in general. Upon return they will be far more applicable to actual RP.
What was not done well within Civil Protection.
 
But if no one like the dystopia; they wouldn't play. - "No one wants to play in a boring dystopia." - People clearly did, but it didn't work.
Mullin, they didn't want to play in it. That's the whole point. They came in, stayed for a week, stayed for another week, realized they didn't like it, and then we started going downhill.

We capped because of the hype that it WOULDN'T just be another boring dystopia. We didn't cap because of that dystopia.
 
Mullin, they didn't want to play in it. That's the whole point. They came in, stayed for a week, stayed for another week, realized they didn't like it, and then we started going downhill.

We capped because of the hype that it WOULDN'T just be another boring dystopia. We didn't cap because of that dystopia.

Mmmmm, maybe I misread the whole point then; I assumed he meant it as in even before this; people wanted to join nevermind the dystopia.
 
But if no one like the dystopia; they wouldn't play. - "No one wants to play in a boring dystopia." - People clearly did, but it didn't work.
Ahhahahahaah imagine being this out of touch as a community manager
 
No one wants to play, the same dystopia portrayed before launch which got us a capped server for a week straight.
Yeah you can't really base any sort of conclusion on numbers during an opening week. People are hyped, people give it a shot, people are trying out all there is to offer etc.
The trend took a sharp nosedive after the first week so that should be more accurate info to base conclusions on.

It's also why all the people going on other community forums to taunt and boast about willard being the new 'go-to' hl2rp server now look like complete idiots and only serve to reinforce the image of willard only being founded out of spite and the need to compete.
 
I mean HL2RP is always going to be a dystopia RP. Without the dystopia aspect, you would hardly be playing HL2RP. That being said, there is a fine-line between a 'fun dystopia' and a...well real one. The former is more of what should be striven towards since, while getting thrown into a furnace for a single instance of wrong think, or a single mistake of any kind resulting in a bullet to the head, might be realistic, it certainly isn't fun. Probably not even for the party having to perform the task.

So, naturally Willard is not going to abandon the dystopia setting, but that does not mean things were handled correctly when attempting to portray that world during the servers uptime. Certain factions were way too overbearing and RP was often stifled as a result. You are supposed to feel oppressed, but not held down. Apprehensive but not totally afraid. It's a fine line. We want to portray the world in a authentic, but also enjoyable manner, which is partly why the server was paused. Too many needed pieces were not fitting into place for that to happen.

At the end of the day, it is all in the name of having fun, and telling a story within a set theme while you are at it.

There were other problems obviously, but the dystopia aspect had its own unique set of them. There is a reason we do not follow Half Life lore to the dot.
 
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