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Is willard's universe to soft?

  • Thread starter Thread starter Donavin Jones
  • Start date Start date

Is willards universe to soft?

  • Yes.

    Votes: 31 47.7%
  • No

    Votes: 21 32.3%
  • Shidded me pants

    Votes: 16 24.6%

  • Total voters
    65
  • Poll closed .
Status
Not open for further replies.
It goes the other way too, the resistance does some pretty bad things to achieve their goals, tons of innocent people get caught in the crossfire

For example:

I was walking through the slums the other day when a shootout broke out between cops and a rebel, I was shot at by the rebel despite just being a tireless unarmed citizen, the rebel eventually got cornered and took a citizen hostage, cops ended up killing the rebel in the end (I think it was an event char)
Oh don't get me wrong - I was just discussing that the Combine faction wasn't regulated enough where it can be seen as an antagonizing force. Not exactly critiquing the Combine presence themselves as much as I'm saying that their presence in Willard could be greatly improved. The rebs on the server are done perfectly - they're the epitome of morally grey. RebelRP is all fun and good until the leader of your outfit kills an unarmed civilian.

They're not the Grigs and Sheckley happy-go-lucky clandestine humanitarian heroes we see in retail game. Willard's rebels are basically Walking Dead survivor groups.

My only issue with rebelRP is that it stagnates once your char gets a basic melee weapon because guns are essentially impossible to craft until you've been on the server for a year grinding. Hell, you can't even get the clothes as you need a shit ton of adhesive for the stitched cloth - only to later need a strong adhesive for the clothing item itself. Hence for a long time, you're stuck as a bluesuit with a bandana and a hatchet.
 
In terms of world lore, the actual universe itself has grim and inescapable aspects of doom crawling all over it. However, in terms of City RP, it is much too soft for my liking.

In the retail version of Half-Life 2, the environment which we are introduced to in the opening sequence is a step above being cast into Hell, with forced relocations, random inspections and block raids, ruthless Civil Protection officers that don't even step out the way to engage in a conversation, the outright banishment of public socialization, and constant propaganda looming over citizens via broadcast screens. The City RP aspect of Willard Networks doesn't really implement many of these glorified aspects of Half-Life 2 that set up its universe to be one of best storytelling games out there, often refraining from elevating the oppressive environment out of fear of crippling roleplay. In my opinion, the citizens of City 24 are granted too many rights and privileges for being the oppressed, herded cattle they all are, and it is very distinct from the world we see in Half-Life 2, almost acting as an entirely different game.

I think that City RP would flourish and the atmosphere would be perfect if conditions were adjusted to the following:

- Free housing assigned to civilians, though their apartments are selected at random. This grants more roleplay in indoor areas like the apartments. Additionally, it'd be best to start with low-tier housing and then being able to advance to luxury housing, all dependent on your Social Credit amount. Those with low or no loyalty tears reside in squalid, dilapidated apartments, whereas loyalists thrive in well-kept lodges. This energy is shared similarly with rations.
- Random or scheduled block raids / inspections to verify that the residents haven't stepped to far out of line.
- Restrictions on some shops to prohibit extremely flashy, old-world logos, as well as limiting their stock and functions to prohibit excessive leisure activities for the common citizen. The Combine doesn't want people to have fun, as this threatens control.
- Civil Protection confiscating citizen luggage, as seen in Half-Life 2.
- Civil Protection establishing a control zone or checkpoint in the train station, as seen in Half-Life 2. This means that the first thing a new player sees when they join is the immediate threat of Civil Protection looming over them after they exit the train.
- More Combine technology scattered around different areas, especially the plaza.
- Removal of political parties. Yes, this is controversial, but the Combine would like not want any form of political entanglement that plagued the old world for as long as it has existed, likewise with 'militias' appearing who can be immune to some charges given by Civil Protection, thus creating a power struggle that could be resolved if political parties and militias were expunged. While some may argue that these factors benefit roleplay, they are not the only things that can benefit roleplay. The CWU and other branches offer roleplay opportunities.
- Forced workshifts that actually pertain to the world of Half-Life 2, e.g. manufacturing Combine materials, making rations, etc., just workshifts that benefit the Combine and its rule - nothing else. Remember, everything is centered around the Combine, and it just doesn't really feel like it.

The rest is either up to player discretion or is simply too harsh for Willard, e.g. citizens disallowed from speaking to one another. Like I said above, everything in this universe is centered around the Combine, and to capture that dystopian feeling but not be too liberal with it, some changes should be considered, though that's not what this post is. Just my opinions.

Everything else in the server is perfect, in my opinion. The way the Combine and Citizen factions operate is perfect, but like I said, militias and political parties suck and are dumb and gay.

TL;DR

Willard Networks should borrow several ideas from the retail version of Half-Life 2, such as forced inspections, harsher conditions, and others, but not overstep and complete absorb the Half-Life 2 retail environment which will inevitably cripple roleplay and make the server unfun.
 
- Forced workshifts that actually pertain to the world of Half-Life 2, e.g. manufacturing Combine materials, making rations, etc., just workshifts that benefit the Combine and its rule - nothing else. Remember, everything is centered around the Combine, and it just doesn't really feel like it.
Definitely this if you ask me. Workshifts should be priority identification checks in their own right - with miscounts being required to confirm their civil status (along with some beating)

Instead, it's more or less a lottery. HL2, especially its beta, viewed humanity trapped in an industrial hell - and is one of the best beta concepts as humans are only allowed to live in the hellish conditions as compensation for their production.

There is no production though. We have like... Furniture unpackaging, cleaning, or scrapping down cars.
 
This is more hardcore than any other HL2 RP server, so I would say that it's not soft at all.
I mean on places like Impulse (yes semi-serious but still) you could have two guys with chinese hats chasing you while playing chinese red sun song.
In here they'd get amputated, and then eaten immediately
 
This is more hardcore than any other HL2 RP server, so I would say that it's not soft at all.
I mean on places like Impulse (yes semi-serious but still) you could have two guys with chinese hats chasing you while playing chinese red sun song.
In here they'd get amputated, and then eaten immediately
semi-serious and serious pretty much have no correlation other than they're based on the same hit game released by Valve, so you can't really compare willard with impulse
 
semi-serious and serious pretty much have no correlation other than they're based on the same hit game released by Valve, so you can't really compare willard with impulse
But the OP (aka. person who made the post) said that in comparison to other HL2RP servers, Willard is too soft, which is just false. In Willard, you can't do 90% of things you could on other HL2RP servers, or at least some of those things. CPs are also way more power hungry than on other places, being more trigger happy too.
 
LOOOOOOOOOOOOL
Ok tell me why I'm wrong because I don't get it. OP thinks Willard is too soft in comparison to other HL2RP servers, which I find false considering how more "relaxed" others are in comparison to this one. Not saying it makes Willard worse, but cmon, it's way more serious and dystopian than others.
 
Ok tell me why I'm wrong because I don't get it. OP thinks Willard is too soft in comparison to other HL2RP servers, which I find false considering how more "relaxed" others are in comparison to this one. Not saying it makes Willard worse, but cmon, it's way more serious and dystopian than others.

When they're referring to hl2rp in this context it's excluding semi serious servers because they're something else entirely.

They mean servers like Nebulous, Terranova, etc
 
I'm not going to put my opinion out there on how Willard should have treated their darker themes. I think people already have a clear understanding of that. All I want to say is that the amount of OOC and IC restrictions have limited the player's ability to experiment with more extreme ideas. There is something happening right now that is receiving push-back by Willard (don't ask me about it).
 
But the OP (aka. person who made the post) said that in comparison to other HL2RP servers, Willard is too soft, which is just false. In Willard, you can't do 90% of things you could on other HL2RP servers, or at least some of those things. CPs are also way more power hungry than on other places, being more trigger happy too.
I’d argue the majority of the CP force is more lenient here then on others servers, you’ve probably just experienced the very loud minority who are the mean cops, such as myself. Of course you can’t do semi-serious things on a serious RP server. It’s labeled as ‘serious’ for a reason, we intend to keep our environment this way.

As for the original post, I don’t think we’re too soft, but we could definitely see an increase in darkish themes and other tones.
 
I’d argue the majority of the CP force is more lenient here then on others servers, you’ve probably just experienced the very loud minority who are the mean cops, such as myself. Of course you can’t do semi-serious things on a serious RP server. It’s labeled as ‘serious’ for a reason, we intend to keep our environment this way.

As for the original post, I don’t think we’re too soft, but we could definitely see an increase in darkish themes and other tones.
Ok what does "darkish themes" and stuff mean, because if we mean like player freedom, agency and how much you can do, Willard is the most restrictive ever, but maybe that's not the point.

Also all CPs are rude IC or OOC, like all of them, that's the thing all CPs in all HL2 share, but comparing these to let's say Impulse, the CPs on Willard are like Gestapo and Impulse ones are like American Cops. Both are bad, but one is WAY worse.
 
Ok what does "darkish themes" and stuff mean, because if we mean like player freedom, agency and how much you can do, Willard is the most restrictive ever, but maybe that's not the point.

Also all CPs are rude IC or OOC, like all of them, that's the thing all CPs in all HL2 share, but comparing these to let's say Impulse, the CPs on Willard are like Gestapo and Impulse ones are like American Cops. Both are bad, but one is WAY worse.
If I was referring to player agency, I would’ve stated so.

You are drastically overplaying how toxic the CP faction is, perhaps you’ve only ever had toxic encounters because you initiate the toxicity.
 
If I was referring to player agency, I would’ve stated so.

You are drastically overplaying how toxic the CP faction is, perhaps you’ve only ever had toxic encounters because you initiate the toxicity.
Maybe sometimes I do, but that's because come on, CPs are power hungry 16 y.o's who live in basements, that's what they're like 90% of the time anyway. And I don't do it because of it though, hell, they are dicks to me when I just ask a normal question or don't do anything.

And even if I begin "toxicity" it's only in here, as on other HL2 Servers CPs were as chill as a pool of ice cubes on Arctic. Not like the Concentration camp guards on this server, they just love to cause pain.
 
Maybe sometimes I do, but that's because come on, CPs are power hungry 16 y.o's who live in basements, that's what they're like 90% of the time anyway. And I don't do it because of it though, hell, they are dicks to me when I just ask a normal question or don't do anything.

And even if I begin "toxicity" it's only in here, as on other HL2 Servers CPs were as chill as a pool of ice cubes on Arctic. Not like the Concentration camp guards on this server, they just love to cause pain.
what
 
Maybe sometimes I do, but that's because come on, CPs are power hungry 16 y.o's who live in basements, that's what they're like 90% of the time anyway. And I don't do it because of it though, hell, they are dicks to me when I just ask a normal question or don't do anything.

And even if I begin "toxicity" it's only in here, as on other HL2 Servers CPs were as chill as a pool of ice cubes on Arctic. Not like the Concentration camp guards on this server, they just love to cause pain.
what semi serious does to a mf
 
Everything comes down to a personal preference that I could create a graph detailing the arcade, passive side to the more 'hardcore' and extreme elements of roleplay doubling down on setting, server systems and what the overall objectives the community is trying to accomplish.

Just so you know that what ever interpretation you have of HL2RP, there is never going to be a correct way to do it.

If you produce a setting that works, people will jump onboard. At least, that's what happened to my mindset where you just unilaterally accept what server does what-ever setting because there's been 2 billion iterations of this RP in so many servers, you could comparatively create a political compass of general wants and desires in Serious RP.

Crazy shit if you ask me, but do expect a rise in the grimdark within the next few days if the Creation Team is on the ball with faction leads included.
 
This might try to not look dystopian in order to experiment with the city's populace and try to brainwash them into believing in these bullshit politics, etc that is shoved into the city in order to maintain the loyal population deluded and under control.
 
Everything comes down to a personal preference that I could create a graph detailing the arcade, passive side to the more 'hardcore' and extreme elements of roleplay doubling down on setting, server systems and what the overall objectives the community is trying to accomplish.

Just so you know that what ever interpretation you have of HL2RP, there is never going to be a correct way to do it.

If you produce a setting that works, people will jump onboard. At least, that's what happened to my mindset where you just unilaterally accept what server does what-ever setting because there's been 2 billion iterations of this RP in so many servers, you could comparatively create a political compass of general wants and desires in Serious RP.

Crazy shit if you ask me, but do expect a rise in the grimdark within the next few days if the Creation Team is on the ball with faction leads included.

city 24 becoming more of an hostile environment?
 
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