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RogueSynapse
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How is store activity measured as of now?
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SignUp Now!Maybe have some kind of "active" tag for stores that are actually open daily, have their limits increased or something to give incentive? Stores will actually have to do business and be active to receive the full potential of their permits.We really need to de-limit that for active stores
This has already been suggested but to my knowledge, it was denied. I don’t have a clue whyAllow all citizens to buy any goods from the basic terminal like they would if they had a license, but charge them at a very elevated premium for the import.
Yeah thats another issue, a lot of the good stores keep running into limits; Bernard has hit his stock limit like 5 times in a row now because people buy from him all the time.
We really need to de-limit that for active stores as it actively punishes stores that do good.
An active tag sounds like a really good idea but it'd also require more input from the management of CWU and more active monitoring of the activity. I don't actually know how activity for businesses is recorded by CWU but I imagine it requires some input.Maybe have some kind of "active" tag for stores that are actually open daily, have their limits increased or something to give incentive? Stores will actually have to do business and be active to receive the full potential of their permits.
~ As it is we already have to get them renewed every so often..
You shouldn’t need to go to the sewers to get a bagel. What’s a loyalist supposed to do when every store in the city is shut? “Just get it illegally” isn’t going to fix the inactivity issue.You could go the illegal route, looking for smugglers or buying off of unlicensed citizens but it seems like you're only going the legal route.
Yeah, so the store owner gets on once a week, gets his permit done, then leaves. Rent’s so easy to pay that you really don’t need to run your store to pay itsometimes they set the permits to only last for a week so store owners have to come back every week

The OP was talking more about crafting and cooking ingredients and such I felt like, not completed items like bagels.You shouldn’t need to go to the sewers to get a bagel. What’s a loyalist supposed to do when every store in the city is shut? “Just get it illegally” isn’t going to fix the inactivity issue.
I didn't say CWU run businesses well, just that they have their way of running them, it's not really a thing staff can change.Yeah, so the store owner gets on once a week, gets his permit done, then leaves. Rent’s so easy to pay that you really don’t need to run your store to pay it
View attachment 5980
We've been considering simplifying permits and bundling some together to allow shops to sell more goods and also simplify the CWU permit system. We're still considering the pros / cons of this so some opinions on this would be nice.
As for the suggestion, we'll be redoing the vending machine system to allow ppl to sell sell goods from them and profit when someone buys from it. We don't wish to automate it more than such though as that takes away from shops
I feel like having these bundles would change the dynamic quite a bit, be it for better or worse. I'd personally love to see bundles like this as it would give shops more range of goods to sell, and perhaps help give shop owners more of an interest to be open? I could see a downside of owning something like a restaurant, of course, being somewhat impacted as now you'd have to deal with every bundle having some kind of food accessible to sell to their customers, giving you a run for your money and potentially killing your business. But this might not be the case, or it very well could.. It's something that could be tested in shallow waters, it'll be beneficial to see some change.View attachment 5980
We've been considering simplifying permits and bundling some together to allow shops to sell more goods and also simplify the CWU permit system. We're still considering the pros / cons of this so some opinions on this would be nice.
As for the suggestion, we'll be redoing the vending machine system to allow ppl to sell sell goods from them and profit when someone buys from it. We don't wish to automate it more than such though as that takes away from shops
The OP was talking more about crafting and cooking ingredients and such I felt like, not completed items like bagels.
I didn't say CWU run businesses well, just that they have their way of running them, it's not really a thing staff can change.
Hit the nail on the head, here.There's no way for us to 'run them well' because every scenario is a loss. We nuke them the moment they don't show up for a couple days, we pump the rent prices up so high no one can feasibly run a store without making it a full time job in and of itself.
There's no easy fix because the CWU is not responsible for this inactivity. We're just here to assign the permits and feel disappointment as promises made to us are continually broken. Everyone and their mother from new players to admins swear they will be active, most of them end up lying.
By in large it seems the community wants us to nuke stores the moment they don't show up for a week. But it's often not that simple, because some employee's do show up for the week. Just not in great hours.
Overall it is annoying to hear people complaining about inactive stores, then saying how they would be so much more active when their statement are no different than those from every single person we have given a store to who has vanished within a little over a week. Every solution for their inactivity sucks and the best that can be done is compensating for it with vending machines.
But yeah, people can blame the CWU for this horrendous situation if they want. Keeping up with the spreadsheet is exhausting.
Long ration wait times as well as no incentive for store owners to actually make money don't really work well together.Inactive stores come from credit scarcity
people are afraid to spend their money
Literally no, it'd invalidate buying what you need from multiple stores when you can get the raw components from a single shop down the street.This is why I wanted component permits and ingredient perms to be available; incentive to get creds is increase your crafting / food / etc. and/or surface rebellion.
Workshifts giving more money and ration timers lowering would be nice tbh.
Literally no, it'd invalidate buying what you need from multiple stores when you can get the raw components from a single shop down the street.