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Item Suggestions: Trap/Ambush Scripts

Marco

Radio Bob Approved
Protector
Joined
Jul 5, 2021
Messages
1,256
This suggestion is rather simple.

To allow for the crafting of scripts that include a variety of traps, such as small landmines, trip wires that triggers a flashbang, shotgun traps, or perhaps 'mannequins' of rebel models for deception tactics.
 
I imagine the landmine would be equivalent to a grenade, or should it be on par with combine hoppermines which typically down whoever they manage to blow up?
 
I really like the idea, the low-tier traps could also include beartraps perhaps for some iron/scraps, tripwires that only force a brief challfarover, spikes to cause constant damage for the longer you stand on them, oil bombs to briefly ignite etc.
 
I really like the idea, the low-tier traps could also include beartraps perhaps for some iron/scraps, tripwires that only force a brief challfarover, spikes to cause constant damage for the longer you stand on them, oil bombs to briefly ignite etc.
I think it'd make it so CPs don't just rush in and instead plan out their 'banzai' charge a little more.

It'd make sense (in s2k atleast) to allow traps to be destroyed by shooting it once or crouching/jumping over it to get past it.
 
Declined

Moving this to declined since its been in the backlog for too long, if it hasn't been picked up by now then we're likely not able to prioritize it. Feel Free to re-suggest it in the future!
 
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