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Limit CP's ability to legally harass Loyalists

(What I understand from this thread) Loyalist = Snobby citizens who thinks they should be given power over CP units depending on rank and tier status
Wrong, Those who are Tier 3+ Loyalists get treated like shit by the CPs when they're the only ones who would realistically back the CP's if shit ever went south, We've seen this during events and on TN and yet the CP's still treat some loyalist's like shit, It's gotten better don't get me wrong, But it definitely still happens.

The point is you don't run a factory where half the people are skilled workers who are loyal keep their nose down and don't fuck with the Foreman's way of running things and then have assholes who run around sabotaging and destroying things and loop the good apples with the bad ones. (Agian, We're seeing improvement).
 
the idea of trying to report a masked figure by going to other masked figures is a fundamentally broken concept anyway

just point to actual suits with faces as the proper channel, CCA/MCP etc
If only MCP Was approachable Icly outside of very specific/rare circimstances, The average T-2 Worker can't request to speak with MCP, You'll have a cop laugh in your face and tell you to fuck off and then put in you on a watchlist.
 
Wrong, Those who are Tier 3+ Loyalists get treated like shit by the CPs when they're the only ones who would realistically back the CP's if shit ever went south, We've seen this during events and on TN and yet the CP's still treat some loyalist's like shit, It's gotten better don't get me wrong, But it definitely still happens.

The point is you don't run a factory where half the people are skilled workers who are loyal keep their nose down and don't fuck with the Foreman's way of running things and then have assholes who run around sabotaging and destroying things and loop the good apples with the bad ones. (Agian, We're seeing improvement).
And yet you failed to grasp what I wrote, Citizens are assets of producing the Combine Empire's resources for their needs. The Benefactor's morals are not even close to give two shits about a citizen's feeling and how they are treated. What they want is result of progress by any means required.

Loyalist positions are viewed as supporters to the Universal unions meaning they are labelled as honest workers under the banner of the Universal Union. Meanwhile, the CP's position are the pawns to maintain control and order and they are tasked to do the more dangerous duties and be fully aware that their lives are more at risk than citizens.

As for their treatment to the citizens, they are human beings and not yet Overwatch soldiers. They still have strong emotional behaviours (for those who aren't the lazy Robocop CPs) and with it they easily get feared, angry, snarky and etc. They face some serious shit and they generally won't care for a Citizen's needs unless it benefits their duty and it makes sense in a IC standpoint. You need to remember they are human and the only way you can be treated well by them is by scratching their back and socialising with them to befriend them, make the CPs know that you can be trusted and be respected. EARN IT, NOT GIFTED. As a CP player, I gain to respect and trust certain characters for them simply acting out as human people talking and earning the trust and respect and with it I actually show it and behave accordingly to the relationship.​
 
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