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Implemented Limit how many times enemies can be spammed in sewers

Deleted member 2330

Active member
Joined
Sep 25, 2021
Messages
91
So recently i have been noticing more and more and it's really bugging me, but admins for some reason really fucking enjoy spamming necrotics. Now i wouldn't have a problem with this if it weren't for these reasons

There's no time limit on how long admins have to wait before putting in more enemies

Like yesterday (and i believe the day before), there was a huge infestation. litreally monsters everywhere. so many infact that bottlestreet had to go out of their way to clear the sewers. this happened LAST NIGHT (in england) and guess what i see when i log on this morning? MORE GODDAMN ENEMIES. like what the fuck?! why are there suddently be more necrotics like hours after bottlestreet did a whole sweep of the sewers?! i enjoy having enemies in the sewers. they had a little bit extra challenge, but what i don't enjoy is seeing fucking hundreds of them after being wiped out just ten minutes ago. Not only that, you can get PKed thanks to the overabundance in spamming, like this just isn't fucking fair! if the punishment is that bad, then make the time between when monsters show up again . but this isn't my only gripe

They'll litreally spam some of the most dangerous enemies

Now i don't mind it too much when they put in a lot of enemys, as long as it's HL2 headcrabs (because for some reason HL1 headcrabs do 10 dmg) and some slow zombies. but it's not even that most of the time. i've noticed that admins have an extreme hard-on for fast zombies, houndeyes and more recently bullsquids. if you're gonna spam enemys that can PERMA KILL US all the time. either space it out, or make the enemys less dangerous! and thee worst part is, this isn't the part which pisses me off the most

WHY DO ADMINS KEEP FUCKING SPAMMING ENEMIES AT SEWER ENTRANCE?!

LIKE SERIOUSLY WHAT THE FUCK?! i don't fucking understand why all the necrotics, after being wiped out in the sewers. would IMMEADIATELY spawn at start of the fucking sewers?! like this just doesn't even make sense. why would there be so many enemys at the fucking SEWER ENTRANCE?! and they don't even spawn weak enmys in there. they have like fast fucking zombies down there! there is a ZERO in-universe explation for why they would be right at the entrance, that just doesn't make any fucking sense! it's just clear that admins want to keep people out of the sewers so they spam dangerous enemys which forces people to run away. it's utter bullshit and should not be allowed, either spawn a few weak enemies. OR DON'T SPAWN IN ANYTHING AT ALL!

Well what should change?

First of all, STOP SPAMMING ENEMIES AT SEWER ENTRANCE. second of all. there's gotta be a cooldown for when large infestations can occur. and by large infestations i mean like hordes of zombies and other enemies. having occasional enemies here and there are fine. i personally think the deeper you go into the sewers the more dangerous it should get, like when you enter there should be at the MOST 1 or 2 HL2 headcrabs. but the further you go in the more enemies show up. and when the entire sewer get's cleaned, don't spawn in any enemies for at least a couple of days, because after all you're character can litreally cease to exist because admins don't want you going into the sewers. that's all for now, have a good one, let me know if you agree or not down below
 
This is a MASSIVE issue because its a catch 22.

In order to be able to survive sewers, you need weapons. To get weapons (that are actually effective, mind you)... you need trash.

To get trash... you need to go into the sewers.

If your not seeing the problem here let me spell it out. This encourages circlejerking with the existing big rebel groups / gatekeeping because it is impossible to start your own group / be by yourself as the horde NPC's can only be beaten by said big groups.

This kills the rebel scene because the big groups can only have so many members anyway.

Crafting is already hard enough, but if admins keep spawning a shit ton of NPC"s even after the big rebel groups clear it out, then its only going to get worse.

I get sewers are supposed to be dangerous, but seriously?
 
Something about NPC's near exits and nowhere else.

The reason certain NPC's like to camp the exits is because they'll get spawned somewhere and follow players, eventually leading them to the exit where they escape. Once out of a players range they'll stand idle and never move.

This causes idle NPC's to stand near sewer entrances/exits for hours at a time because there is no player nearby to track and follow.
 
Something about NPC's near exits and nowhere else.

The reason certain NPC's like to camp the exits is because they'll get spawned somewhere and follow players, eventually leading them to the exit where they escape. Once out of a players range they'll stand idle and never move.

This causes idle NPC's to stand near sewer entrances/exits for hours at a time because there is no player nearby to track and follow.
sorry but i find this quite hard to believe. A case could be made for heacrabs, as they are quite fast and cover a lot of ground. but there often aren't just headcrabs, usuallly zombies and what not. and if even if this is the case. it's really not hard to despawn them
 
Think the enemies being spammed sound more like NPC spawners rather than staff. Will add some restrictions to the spawners to stop such.
 
Moving to implemented, haven't seen many NPCs in the sewers for a while so I think they are now relatively limited
 
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