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Magazines & Ammo System

  • Thread starter Thread starter Pandafish
  • Start date Start date
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Pandafish

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The ArcCW-based ammunition loading system is flawed currently. The goal was to take the invisible Source ammo counter out of the character database and into their ingame inventory instead, where it could then be quantifiably measured and identified. In other words, you can't just load 9999 rounds spamming ammo scripts into your prison pocket and walk into plaza and CPs don't notice a thing; now they see your bag full of loaded magazines. In this regard, the current system has tackled this problem.

However, this has created an inconsistent, confusing and unexplained gameplay system where we're loading magazines into shotguns and revolvers that were never designed to take them, bloating inventories and crafting tabs with magazine scripts and just otherwise making inventory management clunky and annoying. It's really annoying for S2K especially, where in a tense, low-tickrate, UI heavy and laggy real-time combat environment you have to tangle with a CS:GO buy menu because your shell-fed pump-action shotgun needs a magazine loaded in the drag-and-drop menu to even function. I feel like a system like this is the product of a half-baked idea to create more immersive and realistic gunplay without considering how it affects gameplay, let alone how guns actually function, so it fails entirely in that aspect.

The solution I've come up with is to remove magazines entirely and to instead draw reserve ammo directly from ammunition scripts in your inventory, instead of having to individually load magazines. You'd be able to fill your backpack full of ammo and fire and reload without any delays or inventory management. In this regard, it'd be even easier than the previous system where you had to "use" the ammo to place it into your character data. If the concern is that people will turn into 'Rambo' with these changes, being able to spamshoot just like they could previously and press R to instantly reload back to full, the ammo scripts themselves could have their grid size changed to take up more inventory space (which you'd expect from a massive box of ammo) thus restricting total ammo count and encouraging tactical inventory management. It could even open MORE potential for custom storage items (like how the Suitcase functions) designed for containing ammo, like green ammo crates that can only hold cartridges.

Let me know what you think. Personally, I think this magazine crap is annoying as hell and I'd like to see what other people think about it and how it could be changed to be more user-friendly.
 
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No clue at what remove magazines mean, like make it just use boxes like impulse? otherwhise yeah sure i guess i dont wanna read all of that shit-
 
No clue at what remove magazines mean, like make it just use boxes like impulse? otherwhise yeah sure i guess i dont wanna read all of that shit-
You open your inventory. You have a gun. It takes a certain ammotype. You drag the ammo box script into the magazine item specific for your gun.
When you equip the gun, pressing the reload key retrieves the magazine from your inventory and places it into the ammo count for your gun.

What I'm suggesting is to remove the magazine entirely. No more dragging. The ammo for your gun is solely pulled from the ammo box script, it just deducts from the total amount and places it into the gun for how many rounds it's supposed to hold. You have ammo in your inventory, you press R, and it loads it. Done. You don't even need to open your inventory. Easy.
 
You open your inventory. You have a gun. It takes a certain ammotype. You drag the ammo box script into the magazine item specific for your gun.
When you equip the gun, pressing the reload key retrieves the magazine from your inventory and places it into the ammo count for your gun.

What I'm suggesting is to remove the magazine entirely. No more dragging. The ammo for your gun is solely pulled from the ammo box script, it just deducts from the total amount and places it into the gun for how many rounds it's supposed to hold. You have ammo in your inventory, you press R, and it loads it. Done. You don't even need to open your inventory. Easy.
Ah i seeeee, Yeah fuck yeah
 
Keep the magazine system, I like and enjoy the magazine system, there is nothing wrong with the magazine system.
SOMEONE HELP ME THE MAGAZINE CABAL HAVE A GUN TO MY HEAD OH GOD PLEASE HELP ME OH GOD OH FUCK
 
Keep the magazine system, I like and enjoy the magazine system, there is nothing wrong with the magazine system.
SOMEONE HELP ME THE MAGAZINE CABAL HAVE A GUN TO MY HEAD OH GOD PLEASE HELP ME OH GOD OH FUCK
I dont know if this true or false
 
Guys but realism = fun remember? We need this to be an ultra realistic experience. Realism is fun guys, don't forget. Did I mention realism is fun?
 
I talked about this in a thread months ago and was told that it's here to stay, well indeed it is but it still SUCKS FUCKING DICK
 
Hey guys! Good news! We're going to be adding manual bullet components too!
Go through the brand-new, exciting process of rapid bullet assembly in your inventory! You make one bullet a time from casing, round and powder! It's the ultimate realism experience! Hop on Willy Netty today to try it out!
PLEASE GOD SEND HELP I DON'T WANT TO TYPE THIS BUT THEY'RE FORCING ME TO SHILL THEIR SHITTY FUCKING AMMO SYSTEM PLEASE FOR THE LOVE OF GOD SOMEONE CALL THE POLICE OR SOMETHING.
 
I feel like the only reason we're still using this system is because it took a while for them to code and reverting it would be too much effort
 
I feel like the only reason we're still using this system is because it took a while for them to code and reverting it would be too much effort
Actually thats probably true, i mean they probably dont want to delete all their hard work
 
I feel like the only reason we're still using this system is because it took a while for them to code and reverting it would be too much effort
With my suggestion, internally the ammo boxes would function as the magazines. For instance, Pistol Ammo Box would be universally accepted into every applicable pistol. The system they coded would remain in place, with unloading and such, just without the micromanagement aspect of having to deal with actual magazines.
 
TFA was best cuz sometimes u'd randomly wake up with a quadrillion ammo in ur pistol
 
most people I know don't like ArcCW at all
TFA was a banger, why can't we just go back to it
 
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