Welcome!

By registering with us, you'll be able to discuss, share and private message with other members of our community.

SignUp Now!

Fixed MAJOR vortbeam bug

Status
Not open for further replies.

The Milkman

Radio Bob Approved
Joined
Jun 26, 2021
Messages
548
Yesterday vortigaunts did an epic massive freeing and we killed ota.

it was all fun and awesome but then when we saw a staff perspective we noticed something

VORTBEAM DOING TOO MUCH DAMAGE


At this timestamp on the video, three full-heath ota are about to push in but are hit by a vortbeam and its AOE damage. They are instakilled. This shouldn't happen because even at max vortessence level, the beam should only do around 100 health, while regular OWS OTA have 150 hp.

Also in this video, a regular vortbeam one-shots an EOW, who has 300 HP and 300 armor

I'm not sure how this happened. i assume it has something to do with the game mixing up advanced beam and vortbeam? Or potentially the AOE damage hitting AND the direct beam damage at the same time? Either way this needs to be fixed, as this nearly got the whole situation voided.


  1. [2023-04-25 10:28:56] Anastasia Ivanovich has taken 482 damage from Kurr'Tahh Dash.

Now, this is strange because literally an HOUR earlier, me, @Raptorian and @Vadim hopped into the dev server to check out vort damage numbers and NOTHING like this happened the whole time. At best, a max vortessence lvl vort can 2-shot a regular ows, and one around 20 vortessence will 3-shot an OWS. So obviously it's more than 'oh someone put in the vortbeam damage wrong'. Especially since in the video above you also see other ota surviving beams and not instantly dying.

TL;DR: somehow vortbeam did like 500 damage when it shoudn't have
 
I’m thinking the AOE damage and base damage are stacking somehow or the damage was duplicated in some way.

But, these are my worthless insights and I simply wouldn’t know.
 
Status
Not open for further replies.
Back
Top