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Suggestion Marlboro Pack = One Cigarette

joe moter

Radio Bob Approved
Joined
Feb 4, 2024
Messages
470
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I'll make this short, why can the Marlboro cigarette pack only be smoked once?
It acts more as a single cigarette than a storage container meant to hold them.

Make the Marlboro Cigarette Pack item carry eight cigarettes, if you want to go fancy make them Marlboro cigarettes.

Put this on the end of whatever dev list you have, this is barely important.
 
Whilst we're on the topic, pretty please like, double or triple smoking time. One cigarette gets me through like 2 /me's max
 
Whilst we're on the topic too, let us carry more than one packet of cigarettes, alongside place fully packed cigarette packs in containers
 
View attachment 53089
I'll make this short, why can the Marlboro cigarette pack only be smoked once?
It acts more as a single cigarette than a storage container meant to hold them.

Make the Marlboro Cigarette Pack item carry eight cigarettes, if you want to go fancy make them Marlboro cigarettes.

Put this on the end of whatever dev list you have, this is barely important.
This is a custom item, I believe. The solution would be to make it an actual cigarette pack script, though I would recommend making it a bodygroup of the preexisting cigarette pack model.
 
Whilst we're on the topic, pretty please like, double or triple smoking time. One cigarette gets me through like 2 /me's max
I don't even light cigarettes for that exact reason. Cannot do proper nicotine addict roleplay when my guy huffs the cigarette like boutta die.
 
Whilst we're on the topic too, let us carry more than one packet of cigarettes, alongside place fully packed cigarette packs in containers
Apparently that's not a very good idea, since placing packets of cigarettes (or packs of cards or anything else that has its own inventory) into a container keeps it stuck to your character's info or something along those lines. The container getting deleted doesn't fix the issue, and if you have too many packets tied to your inventory, you get some rather mean bugs.

Source: random ass VC with MINT yesterday
 
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Above comment is realistic since I've never met a smoker who carries more than 1 pack on them #willardrealisim

Souece: my workplace
 
Apparently that's not a very good idea, since placing packets of cigarettes (or packs of cards or anything else that has its own inventory) into a container keeps it stuck to your character's info or something along those lines. The container getting deleted doesn't fix the issue, and if you have too many packets tied to your inventory, you get some rather mean bugs.

Source: random ass VC with MINT yesterday


The only reason why this was happening was because people were carting 10+ large bags around, leading to the limit that was adopted on V2
 
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