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Implemented Medicine skill tab

Leon

Radio Bob Approved
Joined
Sep 21, 2020
Messages
236
Lets dig right into the biz.

This tab is so useless!

A simple thing like adhesive to create TAKES A LOT OF TIME like for real. In the white mixture, you need to get many substances and make cleaners and all that. It's a bit pain in the ass.
Also, If you want to make adhesive, its better for you to buy it cause the amount of credits you spend only for makin' one adhesive is overwhelming since you need a lot of substances and need two mixtures from each. One for the purifier and one for the white mixture. Like maybe make it at least less harsh?

Dunno if someone tried to craft anything but its a bit pain in the ass and I rather give up on that instead to actually craft anything

Solution add purifier to the bartering
 
Furthermore, it's literally a scam. Yeah, you can't craft purifiers, all this mixtures and purifiers are making it absolutely ridiculous to craft anything at all but hear this out.. You can literally craft a simple medical item such as a bandage for 2 cloth rags on regular crafting tab while medicine requires you to have 3 cloth rags and 1 adhesive. Absolutely no point in grinding any medicine.
 
Furthermore, it's literally a scam. Yeah, you can't craft purifiers, all this mixtures and purifiers are making it absolutely ridiculous to craft anything at all but hear this out.. You can literally craft a simple medical item such as a bandage for 2 cloth rags on regular crafting tab while medicine requires you to have 3 cloth rags and 1 adhesive. Absolutely no point in grinding any medicine.
Based!!!!!!!

Does the medicine skill at least make stuff heal more or?....
 
Based!!!!!!!

Does the medicine skill at least make stuff heal more or?....
Doubles HP from bandages and gives ten times more disinfectant duration (read this as half the amount of bandages required, and even the tiniest bit of disinfectant will be enough to fully speed up their healing to full HP, cutting healing time in half).

For people complaining about recipes: life would be a lot easier if you were specific in which recipes are too expensive, and perhaps give some pointers on what you think would be a fair cost. We are open for suggestions like that, and quickly implementing some ingredient changes takes infinitely less time than doing an entire balancing pass.
 
Doubles HP from bandages and gives ten times more disinfectant duration (read this as half the amount of bandages required, and even the tiniest bit of disinfectant will be enough to fully speed up their healing to full HP, cutting healing time in half).

For people complaining about recipes: life would be a lot easier if you were specific in which recipes are too expensive, and perhaps give some pointers on what you think would be a fair cost. We are open for suggestions like that, and quickly implementing some ingredient changes takes infinitely less time than doing an entire balancing pass.

I see the point, I'll make a thread that goes through the general issues I experienced as a medicine main later today.
 
Doubles HP from bandages and gives ten times more disinfectant duration (read this as half the amount of bandages required, and even the tiniest bit of disinfectant will be enough to fully speed up their healing to full HP, cutting healing time in half).

For people complaining about recipes: life would be a lot easier if you were specific in which recipes are too expensive, and perhaps give some pointers on what you think would be a fair cost. We are open for suggestions like that, and quickly implementing some ingredient changes takes infinitely less time than doing an entire balancing pass.
The main thing that bothers me are puifers and the process to make mixtures
These take a lot of credits and also very repetitive I suggest to add purifier to shops
 
Doubles HP from bandages and gives ten times more disinfectant duration (read this as half the amount of bandages required, and even the tiniest bit of disinfectant will be enough to fully speed up their healing to full HP, cutting healing time in half).

For people complaining about recipes: life would be a lot easier if you were specific in which recipes are too expensive, and perhaps give some pointers on what you think would be a fair cost. We are open for suggestions like that, and quickly implementing some ingredient changes takes infinitely less time than doing an entire balancing pass.
every recipe is bad, you really cant be specific.
 
If you need adhesive, buy it or get it when the smuggling stuff comes out. I use the medical skill to spam strong adhesive and I’ve already got a +160% boost for bandage duration (might be another thing though) despite not rlly making that much
 
If you need adhesive, buy it or get it when the smuggling stuff comes out. I use the medical skill to spam strong adhesive and I’ve already got a +160% boost for bandage duration (might be another thing though) despite not rlly making that much
I think you mean disinfectant duration, which goes to +900% at level 50 (aka ten times longer). Bandage Effectiveness is +2% per level.
 
Is this gonna change cause I hope it will become much easier
 
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