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Denied MMGA: Make Melee Great Again- disarming system & general rework of melee.

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Eviction Notice

Radio Bob Approved
Joined
Jul 9, 2021
Messages
261
Greetings reader, today I will first pose a stance that may or may not be controversial at all: melee PVP now completely blows since turn-based was removed. During its time on the server, you could comfortably take on someone with a firearm who decided to get too close as you weren't reliant on the laggy hitboxes of the schema and how fast your opponent could left-click. Now, if you're in the melee phase of your rebel arc, you're doomed to /meing your actions and rolling with hope that you get lucky- that or contacting someone to GM your encounter which, let's be honest, still lasts way too long.

So, I am suggesting the following:

- a touch-up of the hitboxes for melee so they're more reliant visually (not obviously hitting with a blood effect but missing anyways)
- the ability to block against another using a melee weapon (at a cost of stamina)
- the ability to disarm those using a firearm who get too close if you hit them with a melee weapon

I believe with the above changes, melee usage will see a resurgence past using them on NPCs or those who're lacking a weapon completely- also we may see them more prominently used in S2K, adding another layer to combat where an aggressor may decide not to approach an area that's close-quarters due to the risk of getting disarmed and promptly beatdown. Tyty.
 
kid named s2rp:
handsome-young-man-sleeping-in-bed.jpg
 
U forgetting where u are? /me shoots you in the back while u look at the questboard? automated /me's?
didn't see your /me since

mr.

bind w "+forward;say /me walked forward"
bind s "+back; say /me walked back"
bind a "+moveleft; say /me walked to their left"
bind d "+moveright; say /me walked to their right"
bind ctrl "+duck; say /me crouched"
bind space "+jump; say /me jumped"
bind f "impulse 100; say /me turned their flashlight on/off"

walked into the room
 
1) Hitboxes uuuuhhhgghh... no? Not currently a thing we plan on doing (if currently even do-able)
The real killer is performance and hitreg, not the hitboxes cuz those are fine.
2) Maybe. Considering a rework coming soon tho... unsure.
3) Maybe. Considering a rework coming soon tho... unsure.

Denied for now. Might be revisited in the future.
 
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