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Molotovs?

toby

Radio Bob Approved
Joined
May 20, 2022
Messages
1,461
I feel like molotovs should be craftable, now you might think "This would be way too OP! As everybody can make them!" but i propose a solution: Make gas hard to find. And it would make sense in RP as the Combine (not the so called "Universal Union") would take every valuable resource they could find.
 
Yes agreed, let us use cloth rags and alcohol to make molotov, but to stop this shit just being abused and people throwing them willy nilly, put a cooldown on crafting them like once a week, I see nothing but trouble coming from this. But still yes Molotovs ^_^
 
I remember a suggestion like this was made before, however it was denied since they are controlled via auths

I don't think anyone wants firebombings every day of week
 
Why not just make this an item but you have to make auths to make and use them? Or have a certain process that determines if you can or can not use them?
 
Why not just make this an item but you have to make auths to make and use them? Or have a certain process that determines if you can or can not use them?
Would be the wisest but they dont want two items (Incendiary and Molotovs) doing the exact same thing. But i would agree to this, tbh. Just for looks and for it to actually make sense. (You wont see slummers with incendiary grenades but molotovs, etc). If anything... Remove the incendiary grenade crafting and replace it for the molotov one, make it expensive'ish so it cannot be abused to shit.
 
Would be the wisest but they dont want two items (Incendiary and Molotovs) doing the exact same thing. But i would agree to this, tbh. Just for looks and for it to actually make sense. (You wont see slummers with incendiary grenades but molotovs, etc). If anything... Remove the incendiary grenade crafting and replace it for the molotov one, make it expensive'ish so it cannot be abused to shit.
could they not make their stats of the different. Molotov could burn for longer but do less damage, while the incendiary burns for a short time, and dose high damage.
 
Molotovs should be the easiest fucking weapon to create. Why? It's a fucking glass bottle, a rag, and a flammable liquid.
 
could they not make their stats of the different. Molotov could burn for longer but do less damage, while the incendiary burns for a short time, and dose high damage.
That i am not sure of... It's fire dmg after all and im 90% sure it's really weird to manage.
 
Molotovs should be the easiest fucking weapon to create. Why? It's a fucking glass bottle, a rag, and a flammable liquid.

Agreed but what we don't want is minges coming in and immediately making molotovs to mingethrow at cops or citizens.

Which is why I propose you have a crafting skill of 50 for it.
 
Agreed but what we don't want is minges coming in and immediately making molotovs to mingethrow at cops or citizens.

Which is why I propose you have a crafting skill of 50 for it.
That would take ages to achieve, I think a crafting skill of 30 is good enough.
 
Naw, molotovs are too easy to craft and they're too effective

Any newbie would brainlessly spam them as they're playing an impulse server
 
They should remain an auth, but if the decision does get made for them to be added to crafting menu it shouldn't be at lvl 50
 
or just make them burn faster than the grenade and do less damage with less radius.
 
vietnamflashback.gif
 
having molotovs be auth locked prevents mis-use and constant unrest code
 
i absolutely fucking threw in this one
 
Sorry, Molotovs are too powerful and easy to craft.

The reason we had to ban them is they were the most easiest thing to make and did far too much damage to players, the map and overall enjoyment. No one wants firebombing 2458283231985326793217539873127906743295632874721894621897659 to happen
 
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