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My Fellow Willardians

Do I make Joe Moter in V3?


  • Total voters
    33

joe moter

Radio Bob Approved
Joined
Feb 4, 2024
Messages
448
I am Joe Moter, as you may know. But what you may not know if you are new is that I actually had a character named Joe Moter.

If you want the lore in a great TLDR I've drafted:
Joe Moter was a business man with a variety of addictions.

Anyways, I've been fighting in my head for if I bring Moter back in V3, and so I want the opinion of the foolish masses. The main reason for that decision is because now, when I look back on my roleplay I realize that my roleplay was pretty dogshit until I was forcefully conscripted, when I was a loyalist I was weirdly apolitical and I wasn't even doing much career wise.

Pros/Cons of bringing Moter back for V3
1. I get to improve his roleplay and get to define a greater story for him because of that.
2. I may get biased character opinions based on V2 experiences of Joe Moter, good or bad.

3. Weird celebrity treatment for some random ass guy randomly just doesn't sound good.
4. Opening the floodgates for V2 characters
5. Thats about it, add some more pros/cons in the suggestions and if I like them I'll add them here.

Please add your reason in the comments if you want your vote to be (more) seriously put in consideration.


MAKE YOUR DECISION BEFORE V3!!! THERE ISN'T MUCH TIME LEFT!
By replying and/or voting on the forum post you sign your soul away to Joe Moter and Company.
 
Last edited:
The moment Joe Moter falls in V3 is the moment open season on all V2 characters starts.
 
1. I get to improve his roleplay and get to define a greater story for him because of that.

if u do new shit in v3 instead of rehashing ur greatest hits u will be a better roleplayer for it
 
what if you make another character with a funny name
 
Joe Moter is not a man.

Joe Moter is an idea.

And ideas are bulletproof.
 
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