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- Sep 25, 2020
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TIME DR. FREEMAN?
IS IT REALLY THAT TIME AGAIN?
In true modern sequel fashion, I am just going to get right into and not bother with any setup or foundation laying for this newest ramble.
THE CORE ISSUES WITH LOYALISM
The biggest single issue that Willards concept of loyalism smacks headlong into a wall with, is the benefits that come with it. The tangible and notable rewards that are what possibly drive you to potentially turning your back on everything and everyone for a bigger piece of whatever is left of the pie. As of current, loyalists, even of the highest tiers, have less rights than even some Enslaved Vortigaunts do. The best part, that is not hyperbole. That is a literal statement that is in no way satirical...just to lay out how bad the system has honestly become.
Before branching off into suggestions or conceptual reworks, I want to touch up on what is actually already emplaced. So, in the spirit of things, lets look at the hypothetical benefits that are listed for loyalists in the official guide itself. I'm going to be doing this with as much brevity as possible, while also ignoring all Tiers below 3. This is because in a system that doesn't matter, Tier 1-2 loyalists matter even less.
Guide:IS IT REALLY THAT TIME AGAIN?
In true modern sequel fashion, I am just going to get right into and not bother with any setup or foundation laying for this newest ramble.
THE CORE ISSUES WITH LOYALISM
The biggest single issue that Willards concept of loyalism smacks headlong into a wall with, is the benefits that come with it. The tangible and notable rewards that are what possibly drive you to potentially turning your back on everything and everyone for a bigger piece of whatever is left of the pie. As of current, loyalists, even of the highest tiers, have less rights than even some Enslaved Vortigaunts do. The best part, that is not hyperbole. That is a literal statement that is in no way satirical...just to lay out how bad the system has honestly become.
Before branching off into suggestions or conceptual reworks, I want to touch up on what is actually already emplaced. So, in the spirit of things, lets look at the hypothetical benefits that are listed for loyalists in the official guide itself. I'm going to be doing this with as much brevity as possible, while also ignoring all Tiers below 3. This is because in a system that doesn't matter, Tier 1-2 loyalists matter even less.
RED - Complete vapor in practice/Simply useless in practicality
YELLOW - Situational and rarely initiated/Poorly enforced/Not very useful
GREEN - Upheld and commonly implemented/Generally useful
Tier Three:
| Personally, I have only done it once and had it denied. Gonna just put this in Green as I cannot imagine its common for this to happen outside of the current event. |
| Literally an encoded system. |
| As far as I know, we don't have a single one of these. |
| Exists only to get your ass-whooped if you forget to wear it. |
| Good fucking luck, sport. Even T6 loyalists are at the mercy of Civil Protection. Getting the information is hard enough, if you even get that far. |
Tier Four:
| Not much to say. Upheld and makes you stand out. |
| Loyalist housing is nearly, if not completely, identical to its standard counterpart. Only tangible benefit is being closer to the nexus, if you really want to count that. |
| Can only go off of personal experience for this one. Been kicked out of events before as a T6 for being a femchar. While funny - does not seem enforced. |
| I'm going to be generous/an asshole and give this a yellow, but some of the discount rates I have seen are laughable. Not exactly sure how it works, but mostly seems to be just a few credits. |
| Checks out |
| Very rare for CMU to be in a state of Triage. Mostly is so due to lack of doctors online. Will not put that one either faction though, and just chalk this up to flavor text. |
| Gonna Green it, as I imagine this is upheld. |
| Safes are expensive as shit. Coffee is cool though. |
| Not going to be that guy and hop on peoples nuts for not making many loyalist events. They are much harder to make than NPC spawn rebel events. But...still... |
| Exists only to get your ass beat for forgetting to wear it. |
| Been forced into multiple block inspections as a Tier 6 along with others. |
| Pretty Situational. Only happens in response to events. However, when it does come into play, it is very useful. Otherwise rations are just a free-for-all anyway. |
Tier Five:
| Flavorful enough for me to just give it a pass. Yeah, pretty uncommon, but it adds something for what it is. |
| Personal experience says no. But, going to yellow as I am sure its at least partially upheld. |
| -Ability to request a meeting with a Tier 6, Director, Rank Leader, and Minister. | While this is by itself seemingly useful, as will be discussed later, the complete lack of influence and power held by loyalists negates its purpose. |
| Exists only to get your ass beat for forgetting to wear it. |
| Very, very up in the air. Many CP's intentionally target loyalists, so the answer will typically be 'yes.' Even if the cause is fairly stupid. |
| Same deal |
Tier Six:
| Loyalists are forbidden from entering any potentially dangerous areas by default. On top of the fact CP's are likely to say no. |
| Checks out. Simple as. |
| Probably applies. Never really useful - but I won't knock this particular one for that. |
| Just a worse version of its previous self. You have absolutely zero pull with these people and cannot reasonably just stop by to say hello. There is nearly zero reason to do this outside of the most abnormal circumstances. |
| CMU accommodates this kind of stuff, so fair enough. |
| Probably checks out. Though, not sure how this conflicts with loyalist vorts. |
| Pretty much, yes. |
| Going to put this as red, simply because it steps into the territory of inherent respect, which loyalists do not, and cannot command. |
| Exists only to get your ass beat for forgetting to wear it. |
| Same as the other one. |
(The above is based partially off of personal experience and what I have heard.)
Suggestions and practical solutions:
Putting Civil Protection in its place
This is a fairly common and obvious one, but an important one all the same. A good chunk of oppression and suffering will invariably come from the hands of Civil Protection, who either by necessity or malice will uphold combine law. As of now, even the most basic unit is treated as a Tier 7 citizen. Someone who can bully all other tiers with impunity and shut down any and all efforts they engage in if they so choose.
Food chain should probably be something like this:
RCT < I5 < T4 < I4 < I3 < T5 < I2 < I1 < T6 < RL etc...
(Notes: This does not mean loyalists of higher standing can just outright ignore CP's or break laws before them, but it is to say, they have a degree of influence laid before them. Able to punish them for poor treatment, inspire favorable treatment for allies, speak openly before them etc. T3's were left off the list as so much of the population is of this level it would destabilize things)
Suggestions and practical solutions:
Putting Civil Protection in its place
This is a fairly common and obvious one, but an important one all the same. A good chunk of oppression and suffering will invariably come from the hands of Civil Protection, who either by necessity or malice will uphold combine law. As of now, even the most basic unit is treated as a Tier 7 citizen. Someone who can bully all other tiers with impunity and shut down any and all efforts they engage in if they so choose.
Food chain should probably be something like this:
RCT < I5 < T4 < I4 < I3 < T5 < I2 < I1 < T6 < RL etc...
(Notes: This does not mean loyalists of higher standing can just outright ignore CP's or break laws before them, but it is to say, they have a degree of influence laid before them. Able to punish them for poor treatment, inspire favorable treatment for allies, speak openly before them etc. T3's were left off the list as so much of the population is of this level it would destabilize things)
Gaining Influence:
This is a broad stroke, no doubt. But, I believe there is room for high tiers to be included in certain decision making regarding the city. No, I do not mean some pointless delegation as to whether or not loyalists should wear armbands on the right or left arm. I mean tangible, important things. Rather than have dime store event characters be the ones initiating special projects and the like alone, make a use for that massive waste of space in the CCA building.
Have meetings that include T5 + loyalists to confer and deliberate actions in the face of events/struggles etc.
Allow loyalists to get away with genuinely fucking up Underclass people (but not physically disabling), or muscling those not within the party itself. At least in theory. Allow them to order CP's to re-educate those who piss them off. Things like that.
This is a broad stroke, no doubt. But, I believe there is room for high tiers to be included in certain decision making regarding the city. No, I do not mean some pointless delegation as to whether or not loyalists should wear armbands on the right or left arm. I mean tangible, important things. Rather than have dime store event characters be the ones initiating special projects and the like alone, make a use for that massive waste of space in the CCA building.
Have meetings that include T5 + loyalists to confer and deliberate actions in the face of events/struggles etc.
Allow loyalists to get away with genuinely fucking up Underclass people (but not physically disabling), or muscling those not within the party itself. At least in theory. Allow them to order CP's to re-educate those who piss them off. Things like that.
Let them Breathe
The legislation that confined all loyalists permanently to Victory and Triumph, without any legal loopholes or ways about it, was dumb since day one. Why it persists is honestly beyond me. It deprives the entire server of RP. Stop treating the Slums like its the damned outlands. Its literally apart of the city.
Allow loyalists to enter freely at certain levels, with high tier loyalists able to do so with Civil Protection (Or OTA if need be, such as during low Sociostability) ((Yeah, I just said that. HLA confirmed OTA actively patrol, so its not actually an insane suggestion)) escorts.
The legislation that confined all loyalists permanently to Victory and Triumph, without any legal loopholes or ways about it, was dumb since day one. Why it persists is honestly beyond me. It deprives the entire server of RP. Stop treating the Slums like its the damned outlands. Its literally apart of the city.
Allow loyalists to enter freely at certain levels, with high tier loyalists able to do so with Civil Protection (Or OTA if need be, such as during low Sociostability) ((Yeah, I just said that. HLA confirmed OTA actively patrol, so its not actually an insane suggestion)) escorts.
Introduce a little anarchy:
To be fair, this one is a spitball, but adding a loyalist smuggler who deals in chips may be beneficial. Allowing them to engage in illicit trade without instantly getting ripped to shreds by the DOB or some other faction. Place it in that little grassland area that is never used, and have him sell useful goods for citizens, not so much standard weapon crap. It will give loyalists the possibility to engage in illicit activity without being inherent rebels.
I aint got time to grind:
This one is the most...open ended. Everyone agrees the loyalist grind is quite awful (by far worse than anything the rebels have ever had to endure.) I honestly do not have an exact solution to this problem. However, step one is to not make it worse by expanding it into other tiers. If anything, what it needs is an extended roster of deeds that allow for smaller rewards, but greater opportunity.
Perhaps setting up some sort of general reward system for citizens who act with valor (or idiocy) in the face of danger to defend the Combines rule.
Have low level loyalists handle the advent of setting up and planning events - as a sort of labor they have to endure to really prove themselves to the party.
Maybe encourage shit like pro-combine rallies and the like. Mildly reward those who partake in them?
This one is a toughie, no doubt. But, maybe some other people can come up with more varied ways of expanding the system.
Okay, before management bans me for speaking out too much, this is going to be the last of such posts for some time. I hit the rebels, and since some even talked about the damaged concept of loyalism in that thread, I figured I may as well hit both corners of the board before calling it quits (for now). This, like the other thread, is mostly here to open an orderly conversational ground, and is not innately a suggestion. Hence why I put it in discussion rather than development. I don't claim to know everything, and the system for all its faults, is expansive. As such, I could have missed stuff or been mistaken on things within the post itself.
Be nice. Don't be gay and start insulting people. You know the drill. Tagging the CCA boys themselves as this obviously pertains to them pretty heavily. @Furious @Noodle
That is all gamers.