Going to present a small and sweet document soon with all the ideas gathered so far for everyone to comment on. From what I am getting so far, it seems we want to head into a more original style of the CW days where item gathering is not as easy as just using some skill system, but rather via rewards the use of other characters, where being a part of the resistance was something granted to you, not dubbed onto one's self simply because they hold a gun. The days when connections with people were important to enter the scene of the Resistance rather than being solo'd via some trash and an NPC seller.
That is what I gather so far. Another thing I have gathered from Discord and here is PK's feel imbalanced and for some, too soft. They prefer something in the middle where all sides are equal but at the same time, events can be partaken in with a fair amount of risk which is equal to its reward.
Finally, I see people are asking me to make the grind slightly longer again and a bit harder to add on to the above points given in the Bottlestreet era, players RP'd more due to the fact Items weren't as easy as solo walk the entire sewers, sell off your breakdown earnings and have enough to become rebel in just a few days but to instead take far longer and require the use of people to earn your first gun, where it feels more of an honour and reward rather than something given to you simply because you buried your head in the 40 or so trash bags on the map.
Have I missed anything, please do let me know. (And yes, I am aware some find the DOB to be a problem when it comes to stores since the life of Stores since their appearance has been... less than appealing and for some, finished stores off for good. That is a separate issue being worked on by another individual other than myself who is working towards Citizens and fixing the Stores thus trying to revive the appearance of stores like Sunrise and Dutchman which were good RP hubs and nice resistance zones for trade at the same time.)