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Honestly, saying they're the most important faction, while true, is pointless. Because they are also the worst faction with usually 0/10 RP. It's ironic, really.Has everyone forgotten about the Citizen faction?
Citizen- The faction that acts as a launchpad to other factions and paths with no properly defined goals. Offers unrivalled freedom, although the very nature of the faction makes it very difficult to rate. Its entirely dependant on the players that make the faction good or bad. I deem it impossible to rate, because at that point you might aswell start rating individual players.Has everyone forgotten about the Citizen faction?
I think this is actually a pretty fair point. I spoke to narrowly in my previous comment.Citizen- The faction that acts as a launchpad to other factions and paths with no properly defined goals. Offers unrivalled freedom, although the very nature of the faction makes it very difficult to rate. Its entirely dependant on the players that make the faction good or bad. I deem it impossible to rate, because at that point you might aswell start rating individual players.
@Mist
I mean, it's easy to say that but what can you tangibly do to generate that interest and take it a step further by keeping that interest alive for longer than the span of a single event or two? While I am usually the optimist, maybe I've just had just enough poor citizen experiences on the many servers I've played that they inherently bland but there's only so much that can be done about the citizen faction.And that's why you have to fix Citizen RP by revolving the ENTIRETY of the server around citizens. You have to make Citizens more appealing than side factions, even if it means that some of those side factions may not be able to play a character that can be fully fleshed out. These side factions, such as CP, Administration, OTA, etc need to be ran with the understanding that those who play them should know, and do so under the assumption that their char development for said factions are limited to their purpose in the server. Civil Protection aren't going to be able to develop characters inside the Nexus because their purpose is to be outside and playing the antagonist. Administration can't reasonably be among citizens, so unless they are doing what they are intended to do as an administrator, then they are quite useless. OTA even more so, and the extreme of sacrificing character over purpose by their very nature.
Citizen faction automatically get 10/10Has everyone forgotten about the Citizen faction?
Well, it's that issue that I've wanted to fix so badly, and why I've been with this community for so long. I wouldn't be on board with any of this, or City RP at all if there wasn't a massive push to make Citizens interesting.I mean, it's easy to say that but what can you tangibly do to generate that interest and take it a step further by keeping that interest alive for longer than the span of a single event or two? While I am usually the optimist, maybe I've just had just enough poor citizen experiences on the many servers I've played that they inherently bland but there's only so much that can be done about the citizen faction.
You're correct in wanting them to be the server's focal point, you're correct in saying that if the interest in citizens dwindles your server's days are numbered. Yes, characters like CA, CP, OTA and Vortigaunts, etc are meant to play supporting roles but the fact of the matter is that each and every one of those factions are significantly more interesting to play because:
1: they are more exclusive
2: they are a novelty
3: they allow for certain aspects of RP and freedoms that are otherwise unavailable to citizens
Maybe WN is different, but we can't tell until the server is launched. However as far as I've ever experienced, while citizens really have the freedom to do almost anything, they, at the same time, do not. Civil Protection often come around in some way shape or form either in uniform or undercover (*eye rolls intensify*) to completely kill the glimmer of fun that could be had. If you do events, they can be pretty fun but are fleeting and at the mercy of GMs which players can miss or GMs can potentially not do them as frequently or as well fleshed out as many would like...like weather events...those are exciting...
Much of Citizen RP is passive. And while I personally don't have much of a problem with passive, some people don't respond to it as well. And for that matter, just about whatever you are interested in, just like the famous smart phone saying goes "there's an app for that", well....there's a faction for that. And often better done, with more resources and more freedom to do that specific thing. Any community I've been to, everyone says that citizens are important and I wholeheartedly agree but nobody I've ever talked to can really give a tangible solution to back it up. I know I certainly don't, but like you said it's an inherent flaw in the game mode that makes it so tricky.
To clarify, though I am criticizing the faction, I completely agree with you. I love citizen RP when its good and it is totally the lifeblood of any server -- without it you have nothing. But just saying they are important and that they should be a focal point is just emptily stating the obvious.