dee pixel
Active member
- Joined
- Aug 20, 2019
- Messages
- 15
- Thread Author
- #1
Heyo.
This is a topic that I find is dismissed oftentimes in the way of writing lore. A lot of servers and communities both in the past and present have exhibited tendencies to implement things - gameplay mechanics, lore pieces, etc. - simply because they are "dystopian". Oftentimes these elements are contrived, inconsistent, and merely frustrating rather than atmospheric primarily because they are implemented without any thought given to the logic behind them. The logic that does sometimes exist is usually ad hoc and easily disproven.
A decent example is the concept of "UU food". It's an HL2RP mainstay for sure, but why? A common reasoning behind many iterations is that it's created by the Combine to act as a substitute to better nourishing food, thus keeping the populace on the cusp of starvation so they do not have the strength to rebel. This logic is faulty; intentionally starving the populace would likely make them more predisposed to lead insurrections, stoking their feelings of anger and disenfranchisement. Furthermore, the Combine wouldn't have to create an entirely new brand of food to starve the populace; they could easily accomplish this by just giving them less of the real stuff. There is also the issue of making "real food" illegal, which adds an unnecessary layer of difficulty and complication to their hunt for dissenters and rebels.
Another example is the idea of executing people for "imperfection" - that is, killing people with disabilities. The logic typically involves an argument of resources: it would be easier just to kill the disabled than to allocate extra resources to assist them. This is a false dichotomy; the Combine do not have to allocate resources to the disabled, nor do they have to execute them. It is more in line with their paradigm of efficiency to pay no mind to those with disabilities as they would either die off due to a lack of resources or make do with the few resources that they have available to them.
Nuance and subtlety are important when creating lore. An organic dystopian story with an organic dystopian atmosphere will always be more enjoyable than one that is overflowing with odd contrivances. The aforementioned lore tropes are just that: contrived. They are like flashing arrows that announce to the player, "You are in a dystopia. You are being oppressed." They do not make for a decent story, nor do they establish any atmosphere.
When you write, be sure to write with reason. Don't try to add something just because it fits the dystopian bill. Consider logic and try to weave an organic tale rather than introducing something merely to oppress people.
This is a topic that I find is dismissed oftentimes in the way of writing lore. A lot of servers and communities both in the past and present have exhibited tendencies to implement things - gameplay mechanics, lore pieces, etc. - simply because they are "dystopian". Oftentimes these elements are contrived, inconsistent, and merely frustrating rather than atmospheric primarily because they are implemented without any thought given to the logic behind them. The logic that does sometimes exist is usually ad hoc and easily disproven.
A decent example is the concept of "UU food". It's an HL2RP mainstay for sure, but why? A common reasoning behind many iterations is that it's created by the Combine to act as a substitute to better nourishing food, thus keeping the populace on the cusp of starvation so they do not have the strength to rebel. This logic is faulty; intentionally starving the populace would likely make them more predisposed to lead insurrections, stoking their feelings of anger and disenfranchisement. Furthermore, the Combine wouldn't have to create an entirely new brand of food to starve the populace; they could easily accomplish this by just giving them less of the real stuff. There is also the issue of making "real food" illegal, which adds an unnecessary layer of difficulty and complication to their hunt for dissenters and rebels.
Another example is the idea of executing people for "imperfection" - that is, killing people with disabilities. The logic typically involves an argument of resources: it would be easier just to kill the disabled than to allocate extra resources to assist them. This is a false dichotomy; the Combine do not have to allocate resources to the disabled, nor do they have to execute them. It is more in line with their paradigm of efficiency to pay no mind to those with disabilities as they would either die off due to a lack of resources or make do with the few resources that they have available to them.
Nuance and subtlety are important when creating lore. An organic dystopian story with an organic dystopian atmosphere will always be more enjoyable than one that is overflowing with odd contrivances. The aforementioned lore tropes are just that: contrived. They are like flashing arrows that announce to the player, "You are in a dystopia. You are being oppressed." They do not make for a decent story, nor do they establish any atmosphere.
When you write, be sure to write with reason. Don't try to add something just because it fits the dystopian bill. Consider logic and try to weave an organic tale rather than introducing something merely to oppress people.