M
Merlinsclaw
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- Thread Author
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This thread will come in two sections. Oppression & City-Side Responses and Cops & Dispatch.
Section One will argue for more prominent, half-life 2-esque city side responses.
Section Two will argue for more interesting cops and dispatch.
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Oppression & City-Side Responses
(the less controversial part & part that actually should be done)
Check out the videos above for some inspiration.
Whenever something (bombing, cop shooting, zombie infestation, rebel push, antlion invasion, whatever) happens, the City-Side response is usually just 'get inside le apartment' wait for it to be over, 'now clean up.'
City-Side Responses should be interesting. Roll an APC down the streets, have cops immediately set up checkpoints, gather everyone on the streets (for a maximum of like 3 minutes) pull people out and beat them, raid shops, use judgement waivers more leniently, have alarms (HL:A alarm) go off but don't force everyone inside, have random roundups at times, have dispatch going nuts, basically give a show of force every now and then.
City RP feels like slice of life RP. There's less overall oppression in the general atmosphere and it's just like a regular slice of life, city-rp.
Section One will argue for more prominent, half-life 2-esque city side responses.
Section Two will argue for more interesting cops and dispatch.
____
Oppression & City-Side Responses
(the less controversial part & part that actually should be done)
Check out the videos above for some inspiration.
Whenever something (bombing, cop shooting, zombie infestation, rebel push, antlion invasion, whatever) happens, the City-Side response is usually just 'get inside le apartment' wait for it to be over, 'now clean up.'
City-Side Responses should be interesting. Roll an APC down the streets, have cops immediately set up checkpoints, gather everyone on the streets (for a maximum of like 3 minutes) pull people out and beat them, raid shops, use judgement waivers more leniently, have alarms (HL:A alarm) go off but don't force everyone inside, have random roundups at times, have dispatch going nuts, basically give a show of force every now and then.
City RP feels like slice of life RP. There's less overall oppression in the general atmosphere and it's just like a regular slice of life, city-rp.
Civil Protection Riot Gear said:
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Cops & Dispatch
(the part that's more controversial and more personally preference on lore)
the actual working structure of the civil protection as defined by me, who am i?
THE OFFICER A beat cop, dime a dozen slucker without any other employable skills than a hatred for humankind. Nothing keeps them in line, some follow the rules as written and do the job the almighty benefactors defined for them and they end up dead two weeks later because their partner didn't...
Read that thread above for inspiration.
Alot of what I'm about to say is personal preference on lore, compared to what actual changes I believe should be done above. Maybe some of this could be done through IC/OOC change (CT changes, CP leads, or blow up your local OCIN tower). Anyways onto the main show.
1. A.I Dispatch shouldn't be online 24/7.
Instead, it's a temporary measure. When things get bad, a Rank Leader can essentially 'turn on the A.I' to solve their problems (whether it be riots, rebellions, major sweeps) etc. The Rank Leaders then can turn it back off. It can't run for more than ~3 days straight.
CNS' Thread said:The robotic dispatch only kicks in when it needs to as the power needed to run it nonstop in absurd. A mixture of human and combine technology this advanced AI is turned on during riots and rebellions to more effectively direct civil protection forces into a victory before being turned back off. Most cities cannot support the running of the system for more than three days so it is a real last-ditch effort to secure a victory.
2. Dispatch should be scary!
When Dispatch does turn on, everyone should shit themselves. When it turns on, cops 'sober up', they are serious. Alarms go off, apartments get raided, APCs roll out, the slums get swept, JW probably happens, citizens are running inside, etc. Cops roll up in riot gear, etc.
3. Rank Leaders & The Captain/Chief
The primary day-to-day control of the City is in the hands of Rank Leaders and the, once in a while, seen Chief (or Captain w/e). Rank Leaders have all the power to follow (or not follow) the rules. They solve disputes. They wrangle the forces. No more dispatch creeping in. The thing about the Captain & Rank Leaders are, ultimately, they can be corrupt. They want to frag some cop they don't like? They order another cop to blow his head off. Some cop doesn't like his rank leader? He blows their head off. Kill your Rank Leader, literally.
4. Detectives
Cops. They investigate crimes. While the glowies (O.S.I) handle informants and the infiltration of insurgent groups, the regular police force handles all the minor crimes committed by everyone high and low. These Detectives, handling a badge and a gun and maskless, go around and do their job.
CNS' Thread said:What's a good police department without detectives? A cop can't 'solve' a crime by grabbing whoever was nearest at the time and pinning it on them and if the crime wasn't too serious no one is gonna bother asking any questions. Sometimes though the chief wants the right purp and then the detectives come in. Plainly clothed they get to benefit from most of the department funding in their pursuits of justice. Working in pairs of two, most departments have three pairs and assign each to cover different branches of criminal undertakings to avoid overlap. Elroy and Tinn might be working Homicide and Vice while Renson and McLitman might be covering Fraud and Burglary. These men and women are overworked, underpaid, and hard to replace. Not everyone can be a good detective and everyone only wants good ones. The bad ones are officers.
4. Other Lore & Some Human Dispatchers
Cops should have cool taglines.
CNS' Thread said:
Also, if people so wish, they can play a Human Dispatcher which would be a heavily optional role. A guy, sitting ICly in an office, who gives out orders to certain things (say a shotcop that doesn't require dispatch to be activated). You can go meet this guy. He probably isn't going to 99 you for poor radio communications, unless he hates you. Go deliver him a cake and a 6 pack from the Pint, he'll give you SC and look over your whoopsies.
Precincts should also be written into law. Have some people transfer from different ones if they wish. Maybe make a quick map or something. Do cool shit.
5. Fixing Lore Problems & Some other Stuff
Minor Lore Clarification:
Civil Protection: City Cops. They handle the City, crimes, etc.
M-A-A: Localized to each Sector (supposedly). Fight in different conflicts that are 'to large' for OTA or don't fit CPs. They are fighting out in the trenches, patrolling shitty places, fighting in wide spread urban warfare, etc.
OTA: Super Soldiers. Few and far between. They escort the CCA or go on missions that CPs/M-A-A might've failed at. They also go for highly specialized missions and the like.
The MCP:
'Where does MCP fall in here?"
MCP should take a backseat. Some cop or RL gets fragged? They don't get involved. Fuck. Remove the investigators even. Leave it to the Captain or Rank Leaders. MCP should only show up if say, the Captain gets fragged, and they need to find someone to replace him or something goes wack with Dispatch.
____
The bottom line is making roleplay.
All of this could come through an event, some people fucking with the OCIN tower, and maybe some changes by CP leaders or the CT.
____
tl:dr
Dispatch only comes online during super bad times.
Rank Leaders & The Captain have main control.
Cops are corrupt as fuck. Snort your cocaine, take off your mask, rave.
Fragging is common. Kill your Rank Leader, Captain, or fellow Officer (that your RL told you to kill)
Maskless, C.P detectives solve crimes and look into people.
When Dispatch does turn on, things crack down hard. Alarms, cops roll out in riot gear, APCs are coming down the streets, cops sober up, people are getting rounded up, new checkpoints are set up, etc.
MCP takes a backseat.
Interesting City RP and a crumb of dystopia?
Precincts should also be written into law. Have some people transfer from different ones if they wish. Maybe make a quick map or something. Do cool shit.
5. Fixing Lore Problems & Some other Stuff
Minor Lore Clarification:
Civil Protection: City Cops. They handle the City, crimes, etc.
M-A-A: Localized to each Sector (supposedly). Fight in different conflicts that are 'to large' for OTA or don't fit CPs. They are fighting out in the trenches, patrolling shitty places, fighting in wide spread urban warfare, etc.
OTA: Super Soldiers. Few and far between. They escort the CCA or go on missions that CPs/M-A-A might've failed at. They also go for highly specialized missions and the like.
The MCP:
'Where does MCP fall in here?"
MCP should take a backseat. Some cop or RL gets fragged? They don't get involved. Fuck. Remove the investigators even. Leave it to the Captain or Rank Leaders. MCP should only show up if say, the Captain gets fragged, and they need to find someone to replace him or something goes wack with Dispatch.
____
The bottom line is making roleplay.
All of this could come through an event, some people fucking with the OCIN tower, and maybe some changes by CP leaders or the CT.
____
tl:dr
Dispatch only comes online during super bad times.
Rank Leaders & The Captain have main control.
Cops are corrupt as fuck. Snort your cocaine, take off your mask, rave.
Fragging is common. Kill your Rank Leader, Captain, or fellow Officer (that your RL told you to kill)
Maskless, C.P detectives solve crimes and look into people.
When Dispatch does turn on, things crack down hard. Alarms, cops roll out in riot gear, APCs are coming down the streets, cops sober up, people are getting rounded up, new checkpoints are set up, etc.
MCP takes a backseat.
Interesting City RP and a crumb of dystopia?


