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OTA should contribute to 6 CP crime limit

alessiodoomboy

Radio Bob Approved
Joined
Mar 24, 2022
Messages
370
Pretty simple. Apparently right now, OTA don't contribute to the 6 CP crime limit, meaning, at it's extreme - there could be 5 CPs and 10 OTA on and crime would not be allowed. Change the rule to include OTA into this number, since they're becoming a more common presence on the server (and yes, I recognise OTA may be in different parts of the map to CPs, but they can still move back to the city if something's happening).

This seems like a pretty basic suggestion.
 
Why would OTA being online matter in relation to shit CP's handle?

The only way this could work is if you let OTA deal with city crimes and lmao, I don't think anyone is going to go for that.
 
So if no CPs are on and 6 OTA soldiers are around... Are they supposed to be the ones handling crime then?
 
If in this hypothetical, 6 OTA are on and 0 cops, it’s safe to assume there’s something critical requiring 6 OTA on, akin to something like a shadow sweep or special mission. The last thing on their mind would be responding to petty crime that Civil Protection would otherwise handle.

The 6 CP requirement is perfectly fine and has been upheld every single day since the recent map change so far.
 
Make it 4 CPs for crime, and make those four CPs AFK in the nexus
 
every1 saying, "but what if no CPs on?" take an L bro just take it, if OTA cant stop crime then they may aswell be removed
 
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