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Poisons

𝔄𝔪𝔟𝔢𝔯𝔮

Radio Bob Approved
Joined
Oct 27, 2020
Messages
672
Well, it's basically the title. Give players the ability to create (various) poison script(s) to use on others if needs be (use authorized by staff of course and other stuff like that :D). Player 1 can lace the others food/drink with this, inject them, et cetera.
This is something that only very high tier medical skilled characters (40-50) should have access to making, for obvious reasons.
I thought this'd allow for some interesting RP for CMU members in the case someone is poisoned, and PK's executed through this method would require less admin monitoring (or so I so far think) and be overall less of a mess.
There's probably way more things my sleepy brain forgot to mention that you can bring up, so talk away!
 
Well, it's basically the title. Give players the ability to create (various) poison script(s) to use on others if needs be (use authorized by staff of course and other stuff like that :D). Player 1 can lace the others food/drink with this, inject them, et cetera.
This is something that only very high tier medical skilled characters (40-50) should have access to making, for obvious reasons.
I thought this'd allow for some interesting RP for CMU members in the case someone is poisoned, and PK's executed through this method would require less admin monitoring (or so I so far think) and be overall less of a mess.
There's probably way more things my sleepy brain forgot to mention that you can bring up, so talk away!
drugged foods are already a thing, you could just have a those be GMed as poisons, instead of adding a bunch of new items, or just fully do it in RP with GM oversight.
 
drugged foods are already a thing, you could just have a those be GMed as poisons, instead of adding a bunch of new items, or just fully do it in RP with GM oversight.
That's sorta the point of my thread, that could get messy and risk miscommunication (I think most of us have been there). It also shouldn't need to be a billion new scripts, just one and a cure for it, as well as some other development trickery to avoid having to make a laced variant for everything.
 
Well, it's basically the title. Give players the ability to create (various) poison script(s) to use on others if needs be (use authorized by staff of course and other stuff like that :D). Player 1 can lace the others food/drink with this, inject them, et cetera.
This is something that only very high tier medical skilled characters (40-50) should have access to making, for obvious reasons.
I thought this'd allow for some interesting RP for CMU members in the case someone is poisoned, and PK's executed through this method would require less admin monitoring (or so I so far think) and be overall less of a mess.
There's probably way more things my sleepy brain forgot to mention that you can bring up, so talk away!
No.
Why? : rp it and get an Auth
How? : make an admin create a custom eatable script for you. If the other player does rp and eat it theb they get put into bleed out cause the custom scripts can deal damage.
So? :you achieve the same result but with rp instead of scripts.
 
How? : make an admin create a custom eatable script for you. If the other player does rp and eat it theb they get put into bleed out cause the custom scripts can deal damage.
Ooh, I didn't know that existed. That's cool as hell.
That wraps that ig, unless devs still want to do this or something with it for some reason.
Maybe if the damage is instant, some sort of adjustment on that that it deals it overtime and is multiplied overtime as well until proper medical care for it is given so target player wont just eat a bandage script and go on with their day.
 
No.
Why? : rp it and get an Auth
How? : make an admin create a custom eatable script for you. If the other player does rp and eat it theb they get put into bleed out cause the custom scripts can deal damage.
So? :you achieve the same result but with rp instead of scripts.
It'll have to be done entirely through a GM, or through development work. Custom scripts currently have been put on hold for the time being.
 
Declined

Moving this to declined since its been in the backlog for too long, if it hasn't been picked up by now then we're likely not able to prioritize it. Feel Free to re-suggest it in the future!
 
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