I was only around for Day 2, unfortunately, and I heard that a lot of the loot had already been taken up during Day 1. The map was somewhat barren but at least the items were consistently spawning around the place.
The events themselves were quite fun, just the right mix of unnerving, like a twist on a game for kids. I could never really expect what would happen next, since the threat of being erased remained in my head every single time those chimes began to ring. That being said, I got lost just about every single time we had to go to the tower, necessitating the intervention of staff.
That being said, staff were very accessible in this event, responding very quickly whenever we needed help i.e. when some guy posted a bind and randomly shot me in the junkyard for little reason.
A lot of the characters were interesting, but I feel like a lot of the popular ones we know in real life were too absurd for me to take seriously. I did try and not complain, but all things being equal, I would've preferred them to not be around. They were handled relatively well, though. I think.
I'm glad we managed to get closure, though that sabotage at the end was particularly awful. Someone doesn't get their way so they start shooting up other players just so they can try and retain their bleak ending? That's nuts.
I was playing all this on a laptop since I was in a different state on a different computer, but even so, I could enjoy the atmosphere and the music in a lower-end system. It was spot on, not obnoxious or annoying.
It does rely on players already knowing to craft ahead of time, which is still a bit hard to handle for new(er) players like myself, but I think we managed with what little we had.
Part of me wished I could've had Grant interact with characters he actually knew beyond the couple that recognized him, but that did require them to actually be dead. Whoops.
(Sorry it took so long. Procrastination and busy schedules.)