Welcome to Willard Networks!

Experience a next-level Half-Life 2 Roleplay experience. Taking inspiration from games such as Divinity Original Sin and Xcom 2. Featuring a completely overhauled combat system, gameplay and UI.

PUSHING THE ENVELOPE FEEDBACK

What was good: Ambience, decent. Combat, decent.

What was bad: Nothing was per-say bad, just things that need to be looked into. Refer to "What could have been better".

What could have been better: More event characters, less NPCs? More combat, bigger map, more time to do RP. It felt quite short overall.

Future suggestions: Get more GMs to play other characters, get a bigger map, give more time for RP. (Goes for OTA and the hosting GM)
 
What was good: I like the premise of it. Good atmosphere, good sound effects, good map.

What was bad:
It was both underwhelming and overwhelming at the same time, at least for me. I've never played a proper Combine role on Willard so it was a bit hectic from my POV. I also thought we'd be killing more civilians and rebels.

What could have been better:
Things were moving ahead a bit too fast. Also felt like CCR were the reinforcements instead of OTA.

Future suggestions:
Slow it down, chief. Also some proper resistance.
 
OTA is ruining this event imo.

They move too fast, they are too powerful, nothing threatens them.

I reckon all OTA should be moved onto conscripts so they can actually roleplay.
 
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