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Question to business owners and everybody else - What are your opinions, and thoughts on the current state of Businesses and the changes to them?

It's a small QOL change that does improve roleplay.
Having dispensers in the store was the quality of life feature that was added to make the life of store employees easier. The feature was removed to the detriment of the experience for no appreciable gain.

I simply fail to see how this change has improved roleplay in any capacity. @ItsLiam and I both had stores on previous maps, with internal pickup dispensers, and still had customers roleplaying inside of the store. If a store has the items in stock, literally nothing changes on the front of interacting with the customer, so RP is unaffected. If they don't, and the employee chooses to run across the map to get it, RP is only sabotaged.

It seems to me that what actually happened here is that this change was proposed without looking at store RP, and now store RP is being examined after the fact, and seeing that it is still functional despite removal of QOL features leads people to conclude that the removal of these features somehow improved the experience.
 
Also, a huge note, try to be creative in the roleplay. When I’m tailoring a suit (ask Lekoboi or Rabithunter ) I actually make IC measurements and roleplay writing things down.

Or when I’m selling someone clothes, I actually make it a pitch rather than just “Hey I got this and this.”, I try to be like “Hrmmm I got this, however… I don’t think this is your colour. How about you pick this in this colour? It suits your eyes well and doesn’t make you stand out too much.”
I mean, that's just being a good salesman smh
 
>All these people saying my idea to remove dispensers has been a positive change
GDWTquzWEAI9hJC

Goulashnikov:
TOTALLY
EXONERATED
 
>All these people saying my idea to remove dispensers has been a positive change
GDWTquzWEAI9hJC

Goulashnikov:
TOTALLY
EXONERATED
I mean, it didn't fully get the effects you and Porpel wanted, but it has been overall positively reacted, yeah.

Except for the Stagnation
 
Shop owner here: The reason for not stocking items in private storage is due to an existing loan, ongoing weekly rent, and the initial cost of the store. So, you could say I’m currently low on cash and not in a position to invest in additional items in storage. Also, there aren’t many items in stock at the moment.
 
All I’m taking from this thread is that @ItsLiam is the Messiah that will deliver onto us the greatness that is peak high quality store RP and should henceforth be referred to by his formal title: Saviour of Willardia, redeemer of roleplaykind.
 
Also, wanna add something, as a new employee in a store. Getting customers is a PAIN.
 
Here is what I'd do.

Buy a shipment of paper.

Sell coupons.

When customers buy coupons (a certificate that you owe them item X, worth the price of item X + paper cost + profit), as a store owner I'd get money to get the very things they want.

I'd log what things i must up the warehouse stock with.

Once the store is closed. Run over to warehouse and bulk buy ALL the items that the customers are buying.

Store those items for the people who are relevant - if they do not arrive in time, sell off the item to someone else and then just restock.

It's a business design issue you noobs.
 
With this thread you have been blacklisted from all jobs involving formatting, please, never format again
 
I simply fail to see how this change has improved roleplay in any capacity. @ItsLiam and I both had stores on previous maps, with internal pickup dispensers, and still had customers roleplaying inside of the store. If a store has the items in stock, literally nothing changes on the front of interacting with the customer, so RP is unaffected. If they don't, and the employee chooses to run across the map to get it, RP is only sabotaged.
Four disagree reacts but I can guarantee nobody can come up with anything to invalidate this statement.

Every store I've been to since this change has had the shopkeep run to the dispenser and check the CWU stocks for what is available before making sales. Having the shopkeep run away which is what has happened every time does nothing to add to RP, it only hinders it.

The practice of stocking up on supply is nonsensical currently because it's just a smarter business decision overall to have the store order on demand than fork out credits on a bunch of items when there's no certainty that the items will actually sell in a timely manner, if at all. Some items such as food even have expiration dates so you're taking an even bigger gamble.

This change hasn't done anything to add to store RP, it only hurts it and a good amount of people showing out to say that it helped are strangely enough not store owners.

I could be wrong though so I'm gonna check something out later to add onto this.
 
Every store I've been to since this change has had the shopkeep run to the dispenser and check the CWU stocks for what is available before making sales. Having the shopkeep run away which is what has happened every time does nothing to add to RP, it only hinders it.

People are still forgetting how stores are realistically ran. If you're running to the dispenser for every single item then you're doing something wrong


There's no obligation to sell every item listed under the permit menu. It makes no sense and is not feasible (which some stores are doing)

What is the whole point of competition if you have shops selling the same items under their respective menus with a margin of 1 credit profit?

I remember running stores on clockwork servers in the days of old and even currently where I had limited stock, I never had an issue with my roleplay then and now

Even when I worked in a store and ran a stall. Most if not all stock was physical and kept in the containers.

Rarely I had to go into a pick up terminal unless I wanted a restock.
 
I’d like to note, we are punished from stocking up heavily by the MoC. If we stocked up too much they would fine us. Also, we don’t really have the money nor the storage capacity to stock up.

I’d say, diminish the dumb fine for stocking up, and give the active stores (Like the Estate, like mine) a free large/medium container. This way, we can realistically stock up and not be punished for it.
 
I tried to buy a large container, would cost me 720 Credits, yeah no, I’ll run to the dispenser, thank you.
 
I’d like to note, we are punished from stocking up heavily by the MoC. If we stocked up too much they would fine us. Also, we don’t really have the money nor the storage capacity to stock up.

I’d say, diminish the dumb fine for stocking up, and give the active stores (Like the Estate, like mine) a free large/medium container. This way, we can realistically stock up and not be punished for it.
Fully get rid of that fine entirely. Its weird that they want you to stock up yet punish you when you do.
 
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