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Rebel operation ideas.

  • Thread starter Thread starter Donavin Jones
  • Start date Start date
D

Donavin Jones

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So I was in the underground discord fucking about, and a conversation started on how rebels cant do anything.
Newz said that 'there isn't a lot for rebels to do' so this got me thinking.
How many rebel chars not know what to do in terms of rebelling?
Well, heres some neat ideas if you are unsure on how to be rebel.
I will do Good Rebel and Evil Rebel ideas
And please, if you have criticism on any of these, by all means post them.



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Attack prison convoys in or outside the city. GOOD : DIFFICULT
Pretty self explanatory, attack prison convoys and free prisoners and add a bit of irony, take prisoners that were taking prisoners.
Assassinate District Administrators. NEUTRAL : DIFFICULT
Do a expedition in different parts of the district within the city and kill District Administrators, stir up unrest in the slums in those regions.
Destroy combine generators or garrisons inside or outside city walls. NEUTRAL : HARD
Again, self explanatory. But this does come at a bigger risk, combine Infrastructure is defended, whether it be MAA, Civil Protection. Or Overwatch Forces. Either way, it is a high risk high reward. As this could give equipment and damage combine regional control.
Bombing Civil workers buildings. EVIL : HARD
All be it can be considered 'neutral' it would add a negative opinion on the resistance, as it would remove peoples income and maybe even their food. This should only be conducted if absolutely needed.
Killing vortigaunts or keeping them enslaved. EVIL : EASY
Vortigaunts all be powerful, are a threat to fascist and communist groups that may operate, as vortigaunts would deem them dumb. Doing this would keep enforcement of a groups ideology if they dare threaten it. But some would see them no better then the combine.
Building illegal farms in deep forests. (leeches, rice on some what good soil, or houndeyes.) GOOD : DIFFICULT
Doing this in the slums or outskirts of the city is smart, food donations can change the tides majorly if people are hungry. If a food shortage is major, use it to your advantage and feed the slums, convince them you are on their side.
Underground railroads for wanted. GOOD : EASY
Say you wanna help those wanted, but don't wanna recruit anymore men. Give them a route to escape or hide in till things cool off.
Stiring unrest through devious means. NEUTRAL : DIFFICULT
Say you wanna stir up a riot or a protest, give them a reason to. The people you want to join in on is Loyalists, protests may be illegal, but the combine are more willing to accept to them if they see loyalists in on it.
Easiest way to do this is to find a way to get workshifts canceled or no payments given, or rations off for a good while.
Banditry and Criminality. EVIL : EASY
Lets say you are smart, and know the combine are a unstoppable force but don't wanna live under them. Form a bandit group or legion, prey on others and force them to kneel before you, or face death.
Invoking fear into the populous. NEUTRAL : DIFFICULT
Some may call it evil, I call it desperation. Say all of these fail some how, try and convince the populous into fear, that way they may be less likely to be loyal in fear of being killed.
Taking out other groups. EVIL : HARD
You want your groups Ideology and Idea to win, but have others who go against it? Take them out, enforce that you are powerful and should be prioritized, and not them. Make it so if people are gonna join a group, they'll join yours due to power.
Resistance through peace. GOOD : EASY
Don't wanna die so quickly? Form a group that does not enforce violence, report those that give violence. Protest through peaceful means, whether it be through music or notes. Show the combine you will not meet violence with violence, and maybe they will look at your ideas and past them to the administration.
Forming your own nation/settlement. NEUTRAL : DIFFICULT
"Fuck this!" you go, you and your group and supporters leave the city, they have deemed the combine unbeatable, you have decided to form your own nation or settlement. This can be seen as cowardness however, and some may result to munity if they see you weak.
Destroy districts. EVIL : NEAR IMPOSSIBLE
Bernard destroying a city was for the better, but unintentionally revealed a weak spot. All be this is a near impossible task, it can be done if done correctly, destroying districts in the city will cause people to crowd together, relocation would be on mass. But some would riot and protest as some would deem it unfair they are being forced out of their home for something they did not do.
Note : Destroying an entire district is impossible, damaging it to the point where it is near unrepairable, is some what more possible.
Ambushing MAA/CPS/OTA. NEUTRAL : DIFFICULT
This is obvious, kidnapping or shotcopping needs no introduction.
Propaganda. GOOD : EASY
Propaganda is the easiest and safest way of promoting resistance cells against the combine.
Accepting defeat when it is dire. GOOD : DIFFICULT
Accepting defeat isn't easy, but its something you'll have to do. Accepting defeat is sometimes the right move, as it can save you and your men. Don't try and brute force or win through attrition.
Poisoning food supplies. EVIL : DIFFICULT
This can do two things, 1. Back fire completely. 2. Go exactly as planned. Doing this can be very good if you wanna stir unrest in different parts of the cities Districts due to lack of food. If you can get away with it, you can try and spin it around on the combines lack of care for the citizens, or a accident due to the combines Infrastructurial mistakes.
Killing horrible criminals and stalkers. GOOD : DIFFICULT
Sometimes civil protection cant catch or arrest people for murder. So its up to you to make them pay for their crimes, killing stalkers is also a good thing, better to leak their existence first before killing them. That way you can show the brutality of the combine.
Stealing supplies and equipment. NEUTRAL : EASY
Stealing food and equipment is a two way street in a way, the rebels can spin it as they need it for others in need that the combine refuse to give, and the combine can spin it as they are feeding only themselfs. This is only a good idea if you are stealing from say the CWU or CP Garrisons, stealing from convenience stores can lead to a bad reputation.
Taking over a District. NEUTRAL : NEAR IMPOSSIBLE
An ambitious idea, but one that can be economically and politically very VERY useful. If you are able to hold onto a district for more then a day or two, you'll get support from other resistance groups, and from the civil populous, and invoke fear into civil protection, putting them on edge. This would give equipment, members, resources. And most importantly. Power.
Raiding Labor camps. GOOD : HARD
Raiding labor or prison camps is a good way to gain members and support, and if done correctly, the prisoners may join the fight, resulting in a mass insurrection within the camp.
Helping or saving MAA or Civil protection. GOOD : DIFFICULT
Sometimes your enemy can be your best friend. If a CP or MAA is being attacked by say xenian beings, or a terrorist group thats goal is to bring carnage, assist them. But be careful, you'll have to make sure they KNOW your helping them.
Resistance through chaos. EVIL : DIFFICULT
'Anarchy! Anarchy!'
'GLA! GLA! GLA!'
Bring chaos, enlighten people to riot, burn down shops, burn down CWU/CMU buildings, put the city in utter turmoil.

Control the slums. NEUTRAL : HARD
Always have to start small, if you wanna take a city, take a part of which is already in unrest. The slums is easy to take, hard to keep.
Connections with those loyal. NEUTRAL : DIFFICULT.
Having a contact with a Loyalist, MAA, or even better a Civil Protection unit can be very good. But be careful, double agents are common.
Attacking Razor Trains. GOOD : HARD
Razor trains carry three things. Vortigaunts, Prisoners, and Stalkers. Taking these out can get more members and major amount of support.
Attacking the nexus. NEUTRAL : NEAR IMPOSSIBLE
You'd have to be a mad man to launch a operation like this. All be it is suicidal, it'd be a very large victory. It has been done in the past. But this is the sector capital, best be sure you got the men, firepower, and a insane plan.
Going to Xen. NEUTRAL : DIFFICULT
Xen holds all types of secrets. But how do we get there? 3 ways, find a chumtoad, find a shocktrooper, or use a teleporter. Xen holds wonders, and maybe even equipment the vortigaunts can use.
Taming Xenian wildlife. GOOD : DIFFICULT
A legend known as 'grunk' was a great warrior against the combine, this is commonly done via vorts. The best pets to have is, Houndeyes, Bullsquids, Panthereyes, Fast/Poison Headcrabs.
Using Stalkers. EVIL : EASY
Lets say you capture a stalker, but you decided to use it for your own good. All be it is very inhumane to do so, it can be a valuable asset.
Making books revolving resistance weaponry. NEUTRAL : EASY

Want people to make weaponry for the resistance? Make books explaining how.
RAID ON THE PRISON : HARD, GOOD. OBJECTIVE IS TO RAID AND FREE PRISONERS. SIDE OBJECTIVE IS TO CAUSE A RIOT. Note : Use this idea if you'd like, only presenting it.
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WB killing loyalists/CPs/MAA And Ambushing Overwatch forces.

Adding propaganda/graffiti
 
bet we wont do 90 percent of the things
Not true, I wont do 85% of them.
Jokes aside, I will try and use as many of my own ideas as possible, you should too if you are gonna be a rebel.
 
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